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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Mity0Might on May 14, 2008, 03:54:24 AM

Title: Another question!!
Post by: Mity0Might on May 14, 2008, 03:54:24 AM
This is for RPG Maker XP.
---------------------------------

Hi again!

Got a hard question (or it might be?).

Is there away for the Enemie to detect a player in a certain area?


Cheers.
Title: Re: Another question!!
Post by: Caesis on May 14, 2008, 06:23:16 PM
What will the enemy do when the player is in a certain area? Attack?

Is the monster a sprite on the map? Or just an unseen encounter?

And are you using the default RPG maker XP battle system?

- Caesis
Title: Re: Another question!!
Post by: DeathLock~ on May 14, 2008, 07:04:01 PM
As Caesis said, provide more information.

If you mean the enemy is on the map, and when the player reaches the area, you must use a View Range script.

If you mean its an unseen encounter then you will use an event (Player Touch).
Title: Re: Another question!!
Post by: Mity0Might on May 14, 2008, 11:21:02 PM
Quote from: DeathLockBM on May 14, 2008, 07:04:01 PM
As Caesis said, provide more information.

If you mean the enemy is on the map, and when the player reaches the area, you must use a View Range script.

If you mean its an unseen encounter then you will use an event (Player Touch).

Yeah sorry for not making more available information, yes, when player reaches the area of the NPC, the NPC will attack, we are using the default Battle system that comes with RPG Maker XP, however we can use a modified system if needed to archive this.


Cheers :)
Title: Re: Another question!!
Post by: Mity0Might on May 15, 2008, 01:10:08 AM
Oh got another question.

This is also stock RPG Maker XP,

How do you make the text (i.e. show text) automaticly go to next lot text without user input (via pressing Enter)?
Title: Re: Another question!!
Post by: 006 on May 15, 2008, 04:55:07 AM
Quote from: Mity0Might on May 15, 2008, 01:10:08 AM
Oh got another question.

This is also stock RPG Maker XP,

How do you make the text (i.e. show text) automaticly go to next lot text without user input (via pressing Enter)?
You need a script.
Title: Re: Another question!!
Post by: Mity0Might on May 15, 2008, 05:21:55 AM
Quote from: 006 on May 15, 2008, 04:55:07 AM
Quote from: Mity0Might on May 15, 2008, 01:10:08 AM
Oh got another question.

This is also stock RPG Maker XP,

How do you make the text (i.e. show text) automaticly go to next lot text without user input (via pressing Enter)?
You need a script.


Ummm, Any chance of getting the script ????
Title: Re: Another question!!
Post by: Mity0Might on May 21, 2008, 05:21:19 AM
Anybody ?
Title: Re: Another question!!
Post by: ceegamus on May 25, 2008, 02:53:08 AM
Enemy Detection - Made by GubiD on CreationAsylum (http://www.creationasylum.net/index.php?showtopic=18854&st=0)

Just about any Message System will have the text skip.  The one I use is Ccoa's UMS.

Ccoa's UMS (http://www.rpgrevolution.com/forums/?showtopic=7692).
Title: Re: Another question!!
Post by: Mity0Might on May 28, 2008, 05:07:50 AM
Cheers!!!!!


Thanks alot :)

Will let you know how it works out, i will prob have another question soon!
Title: Re: Another question!!
Post by: ceegamus on June 01, 2008, 11:36:16 AM
Please add Resolved to the title.
Title: Re: Another question!!
Post by: Mity0Might on June 05, 2008, 12:21:27 AM
Actually I do have another question :)

Does RPG Maker XP have the ability to put some sort of minimap ?

Cheers.

P.S. To the person posted the script, it works well, thank you for posting it.
Title: Re: Another question!!
Post by: ceegamus on June 05, 2008, 09:08:43 PM
For the minimap, it takes either a script or some fancy eventing.  Have you checked wither database?
Title: Re: Another question!!
Post by: Mity0Might on June 11, 2008, 01:48:55 AM
Thank You Kipe !

:)
Title: Re: Another question!!
Post by: Mity0Might on July 09, 2008, 01:15:14 AM
Hi Guys,

Back again.

Thanks for the help so far.

The game is nearing completion, it's a biggy :P

Bascily we are having problems right now looking for a way to detect if all party members are dead, if they are all "Knocked out" then the game is over.

We are after away of doing this, as we are having trouble with it. with the code that we have tride.

An example code/sample would be greateful.


Thanks!


Mity0Might
Title: Re: Another question!!
Post by: ceegamus on July 09, 2008, 06:17:52 PM
If you know what actors are in the party: 

Make a common event, put it parallel with a switch being whatever is on permanently.

Conditional Branch:  [Party Member 1's name]'s status = KO
     Conditional Branch:  [Party Member 2's name]'s status = KO
          Conditional Branch:  [Party Member 3's name]'s status = KO
               Conditional Branch:  [Party Member 4's name]'s status = KO
                    Call Game over
               Branch end
          Branch end
     Branch end
Branch end


That should work.
I can't test it, because I don't have RMXP on this computer.