I need a script that can do the following.
When you press the attack option in a battle, it can give you 2 options, Minor and Major.
I need a script that can provide this menu, and can correlate the battle animations and battle data(damage, status effects, SP use, etc) within a battle.
Minor attacks are standard damage.
Major attacks are 1.25x damage and cause a 1 turn delay. They also cause a status effect called break guard, which is triggered by a common event (Monster ID;xx is Guarding)
If this is too hard, I will try to just make them seperate battle skills, but it will look very ugly.
I also need another script, I've searched for hours, thinking since its so general it would've been made already, but a battle script that lets some skills cost HP instead of MP.
Strike 1 for not using tags.
Oh sorry about that.
For the HP cost skill, you just make a skill activate a common event which takes away x amount of HP.
For the minor/major, I can't help. Sorry ;9
Yes, but I want the skill to take away no SP, and show an HP cost in the battle screen.
If thats not possible, ill include the HP damage data in the description and make the SP cost 0
Oh... now that sounds a bit harder... :-\