* Size of Sprite being used: VX RTP
* When is the Tileset?: Medieval futuristic. Yes, I realize that makes no sense.
* Interior or Exterior?: Exterior
* Reference Picture(s):
Simply put, I need the Tower of Bab-il in a style that will match up with VX's RTP. I don't think ripping the graphic and trying to match it up that way will work, because the only place you can really land and get a good shot of it is down in the underground, which unfortunately doesn't allow you to see the roof. Because I'm not using Mode07 in this, that is a rather annoying problem.
The pattern for the main body of the Tower repeats itself, so I only really need four parts that are three tiles wide: the entrance, the main body of the tower, the main part of the tower that connects to the roof, and the roof itself. You'll see what I mean from the screenshots:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi31.photobucket.com%2Falbums%2Fc391%2FSkylaDoragono%2FProject%2520FF4VX%2Fbab-il.png&hash=f1728785fadae6d8df6a0a13cdcad3bb85e4b5d0)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi31.photobucket.com%2Falbums%2Fc391%2FSkylaDoragono%2FProject%2520FF4VX%2Fbab-il2.png&hash=4881dbdecbb0751b45302246e1eb318640188b09)
* Size of Sprite being used: VX RTP
* Interior or Exterior?: Interior
* Reference Picture(s):
This last one should be easy. It's just the telescope you see in Agart. Again, I need it to match up in color with the RTP.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi31.photobucket.com%2Falbums%2Fc391%2FSkylaDoragono%2FProject%2520FF4VX%2Fagarttele.png&hash=88e2412bb903e95311c1d03eb6120e8cc8b3108a)
To get an idea of how these graphics need to match up, you can download my FF4VX demo here (http://www.box.net/shared/lt5dq52g4c). Thanks in advance.
I played the demo and I loved it. I would love to see more of this.