how would i make a common event that remebers a location that the player can set and teleport to by using a item or spell?
Wrong section. Anyways, I will tell you. First of all: I have already explained in the tutorials section how to do it with items. You might wanna check that first. If you don't like it/don't understand, I'll tell ya all ya need to know!
Here ya go! (http://rmrk.net/index.php/topic,26494.0.html)
Sorry not quite what o s was looking for. what I was looking for was for there to to be 2 common events one to remimber a location that a player would set where ever he/she wanted. then another common event to teleport them to that set location.
See as you know im working with blizz abs, and i thought it would be a nice way to travel. also a nice way to help out in battles that get to rough, or to back off a bit to get a beeter shot off with a ranged weapon.
Oh, I thought it just activated a location at some point in a game and then you activated the normal event... but I see what you mean. One Common Event would be all I think though. Just a sec, and I'll explain it...
ok i fooled around with it a bit more, all i really need to know is how to store what map the player is on and the players x y cordanates. then to be able to pull that info later on to teleport to that point.
this will make the player able to teleport using either a ability or item in combat <blizz abs>, giving the game a whole new turn. would later like to some how get a simalr common event like this for enemys to teleport around.
You need only three variables: one which you make the Map ID, one for player X and one for player Y. To make a varaiabe become the Map ID, choose Other from the long list of possible things to set it to! :)
Ok ive tried this all b4 though its not working i have a event that take the map id stores it and then takes the X, Y coords and stores that also. then the other common event calls those 3 variables back up and teleports you to them. but it dont work right for some reason theres a error when changing maps and usualy dosent go to the right x y coords
What did you choose for the coordinates? Screen or Map coordinates?
Map lol im not stupid besides i cant even get the basic teleport to work to exact loction with out through in the fact that this should work betwwen any and all maps.
That's weird... I'll go through what it should look like, and we'll see what's wrong...
When player reaches a point in the game he wishes to be able to teleport to, he can press a button to remember it, am I right? First of all, not always do common events work, and I would recommend having a switch for places he must not be able to return to. Use, maybe... the L button (that would Q). Use a conditonal Branch for this.
The use a Variable Control command, that remembers the current Map ID in a variable, and a different variable for X and a third for the y coordinates. Simple enough. So when the player presses Q the Map ID and his/her exact coordinates are remembered. Now with another Common Event (have a parralel switch trigger here as well- why not the same as before...?) do so that if the Map ID variable is 0, then nothing happens. If it is larger than 0 then you use a Transfer Player command to the Map ID and the X and Y of the player's remembered location. You seem to know it, but maybe you accidently missed something? :-\ If it doesn't work, you might want to try to have 2 parralel process events on every map in the game :P...
lol making it more complicated then it is if i could just figure out the whole save map id and xy. then recall it later i would be able to do everything else but its not working
That's really, really weird. And you have used simple Variable Control commands? I'm sorry, I don't see what's wrong. Maybe it's because it's a common event? They don't always work for some reason...
Strike that. I have attached a demo with how to do it with items (request from Caesis).
You need a common event and 3 variables. The common event should not have a trigger. Just copy the demo stuff, and add a conditional branch at the top that makes it only work if you press a specific key!
thanks a ton i see what i did wrong now i seemed to have left a switch condition on the common event. wouldve never saw that if i didnt look at it. tryin to get the button thing to work. with the blizz abs key over ride might have to dig in the coding a bit.
thanks though really helped me out maybe i could give you a little peek at a striped down version of my game dont want to give to much of a looksie out this early yet, but ill show you what ive done with it for sure.
I'd like it (who wouldn't?!) but I don't think it'd be needed ;)