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Other Game Creation => Program Troubleshooting => Topic started by: Ineluki on April 23, 2008, 12:29:56 PM

Title: RM2K Multiple teleportaion location deletion
Post by: Ineluki on April 23, 2008, 12:29:56 PM
First off, I'll make it clear that I am not the author of the game I'm patching. The author knows I'm working on it and has provided minor assistance.

Here's the problem:
This game is the 3rd installment in a series, and is made so that you can import many things from the previous installments by using special save files you can make in them.

There are no teleportation points in the second game, but there are 4 in the first that carryover into the 3rd using the import feature. One of these points is successfully deleted, but the other 3 remain.

The author was aware that there was a problem with deleting the points and labeled the maps "Non Working" so people wouldn't use them.

The following is part of a post I made in another forum.

QuoteI edited the maps so that you'll not be stuck if you use one of th Non Working points, but I want to get rid of them.

I've found the script, and the exact map coordinates for them.
The script contains delete commands for 4, but only deletes 1.-- 2, 3 and 4 remain.
If I remove the first delete command, 1, 3 and 4 remain.
If I remove the first and second, the 3rd is deleted and 1, 2 and 4 remain.
If I remove all but the last, 1, 2 and 3 remain.

I've tried setting the deletes on parallel processes, no luck.
I've tried multiple deletes on different events, no luck.
What I reference as "script" isn't really script. It's a command taken from the event creation system.
Title: Re: RM2K Multiple teleportaion location deletion
Post by: Ineluki on April 23, 2008, 05:09:31 PM
After several attempts, I was able to find an event in a map that would accept another delete command successfully.
(all 3 commands worked, 1 at a time)

I copied the map 2 times and inserted different delete commands for the 2 remaining points.

I had to remove some commands AFTER the delete command and change where the event teleported (so they'd move from one copy to the next and the game wouldn't be stuck in an infinite loop at the beginning.)

Now the copies do not work to delete the teleport locations.