I was going to put this is resources but its more complicated then just importing the images :(Mapping A Boat In VX
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboatyay.png&hash=18d541fd7b4af0035ee4c29389d64c1b58a5b693)
In this tutorial we will be making the above. I know its not much but it can be expanded on :).
You'll need the required resources. These have been tetrisfied(split up and squashed around a bit) by me :D
TileE.png(unfourtunately this will take up most of your tile e image :():
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2FTileE.png&hash=1e5952aae489414b125e7f653f9c9ac0d4a95a3a)
Whilst were here id like to point out that the rpgmaker xp default tileset was a rushed peice of rubbish where none of the tiles lined up however this was fixed by "Dorman T Relgn" :D
Import this into graphics/system using the resource manager inside rpgmaker vx :D.
!boatparts.png
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboatparts.png&hash=0b8b62dd173c05ad66d81f734cc28d1faa9778ba)
This is a character file :D. Place it in graphics/characters using the resource manager.
NOTE: RENAME THE ABOVE FILE TO !boatparts.png photobucket doesnt like !s.!boatparts2.png
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboatparts2.png&hash=0ddfcc9a61ef13f23f288e0563859a46bf2f19d6)
This is a character file :D. Place it in graphics/characters using the resource manager.
NOTE: RENAME THE ABOVE FILE TO !boatparts2.png photobucket doesnt like !s.Now create a new map and bucket fill it with a water tile :D.
Using parts from the tile E Layer of the map editor you can make the base of the boat eg.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2FBoat_base.png&hash=97435c8a7c5c50dcafdf75c4e79788fb82453b53)
To achieve the masts i have used the event layer to achieve Another 3 layers ontop of the boat's base. The mast itself is comprised of 8 events:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_events.png&hash=66fdc26c54006f22524fb822b790c8a84735640c)
The event graphics are set to one square of the boatparts file. The ! on the front of the name disables rpgmakers default habbit of placing characters and evets 4pixels above the terrain layer :D.
For items you want to be on the same layer as the character mirror this event page. This is for items you want the player to bump into:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_same.png&hash=a1d392a703213b72cb65aa1ff908457dd0fbe018)
Make sure it has no animations set to it or youll have a shapeshifting event :D
For items you want the player to be able to walk on eg. a bundle of rope:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_below.png&hash=274af72a70d52b30e6766d3cb212c8e4f9969820)
for items you want the player to walk behind eg. the top of the mast:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_above.png&hash=cbda33c1d3d942d8b53e4923febe64f58fd824f9)
There you go. Continue adding in events and youll eventually have a cool boat. Notice how horrible this fix is because rpgmaker vx went backwards in the way it handles tiles :D.
Yay, finally!
Trying it out now. :lol:
Nice tutorial. Absolutely necessary for well, most games. Nice job ahref.
i think that when u need to map something u will use only once in the game, like a boat for example is a waste of tilesets to use the whole Etile for a boat.
Ill explain what i mean. There will be only 1 boat in the game so whenever u use it its gonna be the same again wherever in the worldmap. so i would use a parallax instead
thats hideously more messy then my alternative.
Its because of the lack of space that its a better idea so i would say, what u want the space of the tilesets for? to map as much as possible. if ure only gonna map a boat once it means that you could have used the E tile for something more important like shadows, city stuff, house stuff. etc
parallaxes dont need to be hard, and you can create a map with the stuff in your tile set
Check my guide ;)
http://rmrk.net/index.php/topic,26500.0.html
This is very cool... 8)
I have finaly a good Tileset E!!! ;D
Thanks this is the greatest tileset for VX!!! Its realy great
the whole idea with vx busbuzz is that you only need a-e for your resources. if you want more houses overwrite the tile As. Using a paralax is just icky
Not bad at all, though I doubt I'll need it. For the tileset, I think it could be lessened in size a lot if you placed the pieces closer together. Messy, but allows others to also have more of their own tileset E. ;)
indeed you can save around 1 or two rows :D but it gets more confusing :(
Yeah, well, that's for the induviual user to choose. In the meanwhile, maybe replacing blocks of Tileset A,B,C and D with ship stuff would improve? I know I'm not gonna use all of those roofs and walls in my new game:o
id use this if it wasnt the XP boat tileset,
ive never been a fan of the XP boat myself :)
Yeah, there's been some discussion about it. Why doesn't someone request one for VX then? There are a lot of good spriters on these forums!