The RPG Maker Resource Kit

RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: modern algebra on April 02, 2008, 03:08:53 AM

Title: Deira
Post by: modern algebra on April 02, 2008, 03:08:53 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F3492%2Fdeiratopic.jpg&hash=dd57fdf0fe185ac93e80fd20d3d904cd453836a3)

Credits

Title: Re: Tyrius' Badass Awesome Quest (tentative title)
Post by: Falcon on April 02, 2008, 10:49:24 AM
We've been working on this crap for like, four months, why the hell did you put it in new projects XD
Title: Re: Tyrius' Badass Awesome Quest (tentative title)
Post by: modern algebra on April 02, 2008, 02:40:12 PM
Has no demo :P And it hardly helps to call it crap :P
Title: Re: Tyrius' Badass Awesome Quest (tentative title)
Post by: Falcon on April 02, 2008, 07:55:42 PM
I don't see a demo on Soul Raves, and it;'s the project of the month :P
Title: Re: Tyrius' Badass Awesome Quest (tentative title)
Post by: modern algebra on April 02, 2008, 10:50:44 PM
Yeah, true enough. I think we need to get a title for this - I think our current one (and the fact that it was posted on April Fools) implies an April Fools Day joke.
Title: Re: Tyrius' Badass Awesome Quest (tentative title)
Post by: Leventhan on April 03, 2008, 12:43:52 AM
woo giant hammer
Looking forward for the demo!
Title: Re: Tyrius' Badass Awesome Quest (tentative title)
Post by: Falcon on April 06, 2008, 02:07:29 AM
Wow, only one reply from someone not in the team, we must have fucked up somewhere.

Well, I may as well explain a bit about the battle system.

Unlike some RPGs, where you can just hammer the enter key to attack, you'll need to think a bit for our system. Nearly ALL skills are on cooldowns, you can't have the mage spam their best attack skill every turn; you'll need to use more than one skill every now and then.

Skill names can be in white (usable), red (needs X turns before you can use it again), or blue (need more EP/RP).

Also, since Tyrius and Dane are unable to use magic, we decided not to give them mana. Instead, they each have a unique way of using their skills. Anyone whose played WoW should feel right at home.

Tyrius, will use Energy, he starts at 100, and recovers a bit each turn. Tyrius should be using skills nearly every turn, and only attacking to recover energy.

Dane, is the opposite of Tyrius; he'll be attacking to fill his rage bar, and once it gets high enough, he can either use skills, or enter the berserk state. In theberserk state, Dane's attacks become much stronger, and have a chance to stun or cause the enemy to bleed.
Title: Re: Deira
Post by: Reives on April 15, 2008, 08:52:53 PM
Hot damn @ that hammer.
Love the character portraits, especially the wolf guy. Very nice use of the Inq tileset from what I've seen here and on the screenshot thread, kudos on that. And hm, that's an interesting concept to have cool downs on that battle system; could be quite a refreshing touch.
Title: Re: Deira
Post by: Ruzu on April 15, 2008, 09:10:02 PM
The cooldown effect, I'm really at home with that.

Unless I missed something, I always wanted to ask this. Why is Dane 7, or is that he ages slow like an elf does but has the maturity and body because they were intended to be perfect slaves? Sorry if I missed it.
Title: Re: Deira
Post by: modern algebra on April 15, 2008, 10:13:33 PM
When they were created, they were meant to be slaves, and so the quicker they develop physical strength the more physical labour they could do. However, they also have a very short life span: approximately 40 years.

And thanks for the comments. emidy did a terrific job on the battlers in my opinion, and Falcon's maps and cooldown scripts are also pretty great. I have done ... very little, I'm afraid :P
Title: Re: Deira
Post by: modern algebra on September 04, 2008, 09:53:56 PM
Just a short update - this project actually is still being worked on. Now that Falcon has returned, production should speed up.

And Emidy has vanished for a while, we're recruiting an artist and a spriter.
Title: Re: Deira
Post by: Falcon on September 05, 2008, 12:50:05 AM
First version of our CMS

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F5174%2Fmenuscreentp4.png&hash=c777487f96cf89a053c252265432598795223586)

The bars near the sprites are temporary.
Title: Re: Deira
Post by: tSwitch on September 08, 2008, 09:47:21 PM
it -looks- good, mapping wise and all, but I can't get a feel for what's going to happen in the game.

There's a thieve's guild...a family...and some factions...
What's going to happen?
What's the motivation?

also, he's 7?
also 2, that scythe looks obscenely large in battle
Title: Re: Deira
Post by: modern algebra on September 08, 2008, 10:50:15 PM
You're probably right about that, we could expand a little on what is happening. But their fugitive status will take up pretty much all of the first chapter and so it gives you a feel for the early chapter at least. You're right though - I will discuss with Falcon how much more we should reveal.

Yeah, Cin'dor were designed to be perfect slaves, and so the elves designed them to reach physical maturity much earlier. This also halves their lifespan. I added that to the description of the race.

And yeah, the hammer(/scythe) is huge, but to quote Falcon, "if it didn't take up a lot of the screen, it wouldn't be awesome".

Thanks for taking a look NAM
Title: Re: Deira
Post by: Kokowam on September 08, 2008, 11:21:17 PM
Ahaha I thought emidy was the artist. It's definitely her style. :D

Anyways, if it's outside the inn, why's it have a BG of an inside ?_? Lol

Besides that, it all looks pretty fantastic! :D
Title: Re: Deira
Post by: tSwitch on September 08, 2008, 11:43:16 PM
And yeah, the hammer(/scythe) is huge, but to quote Falcon, "if it didn't take up a lot of the screen, it wouldn't be awesome".

hammer/scythe (http://namkcor.deviantart.com/art/Hammerblade-81115450)

also: np :)
Title: Re: Deira
Post by: Falcon on September 09, 2008, 12:12:13 AM
All hail the hammer-scythe.

Who said the battle screenshot was from the map. We have more than one map in the game. Wouldn't make much sense to have an inn that you can't go inside.
Title: Re: Deira
Post by: Daniel Otterbach on September 10, 2008, 04:19:21 PM
I love the main characters, but the art style doesn't really match with the enemy battlers.  :-\

Are you going to be making all of the enemies in that style too?
Title: Re: Deira
Post by: Falcon on September 10, 2008, 07:36:44 PM
I could give a rats ass about if the style matches everything in the game, it's not worth the all the extra work for our artist. Main characters and bosses are enough.
Title: Re: Deira
Post by: Falcon on October 01, 2008, 02:38:31 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4889%2Fstealthroompk8.png&hash=847daed2d2bb0c8347bc05b1207c435239fb7f2f)

Just a screenshot of the stealth system I'm working on, it should be done real soon.
Title: Re: Deira
Post by: Kathryn on October 01, 2008, 02:45:32 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4889%2Fstealthroompk8.png&hash=847daed2d2bb0c8347bc05b1207c435239fb7f2f)

Just a screenshot of the stealth system I'm working on, it should be done real soon.

Hey, what was that noise just now?

Spoiler for:
I don't play enough of those games to pull out an actual quote.

whoops.
Title: Re: Deira
Post by: Falcon on May 17, 2009, 05:19:42 PM
Just wanted to let everyone know that we've resumed work on this project. Also, I've updated the topic.
Title: Re: Deira
Post by: Grafikal on May 18, 2009, 01:53:53 AM
Spoiler for:
Lol, I thought he was on a segway at first ._.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F29lmlug.png&hash=8c6815573fa39ff7b18e89fde7932f3e68299952)

Also, I could help you out with sprites and stuff. I mean, you guys do so much for me ._. so I could try to help out. I wouldn't be able to take too much with both my jobs atm, but I could certainly help and what not.
Title: Re: Deira
Post by: Reives on May 18, 2009, 05:14:18 AM
A solid team, and definitely has potential. c: Also just wanted to say that I absolutely love the logo, it's pretty stunning.
Title: Re: Deira
Post by: emidy on May 19, 2009, 06:09:53 AM
They're just not patient...
I'm still working on the art, I know I'm kinda slow thanks to exams and work as my birthday gifts!

Thank you Reives, that logo took about 2 days work. >_<
Fixed Tyrius and Dane, Falcon will scrap the current ones later while I sleep, I'm sure.

Also, big text... too big... I think.
Title: Re: Deira
Post by: modern algebra on May 19, 2009, 06:20:16 AM
Nah, you're not slow at all. You're awesome  :D
Title: Re: Deira
Post by: Falcon on May 19, 2009, 10:46:40 AM
I'll go update the topic later tonight.

What modern said, I'm just impatient :P
Title: Re: Deira
Post by: garygill on May 23, 2009, 12:52:58 AM
Man this looks so darn cool!  Keep up the great work.
Title: Re: Deira
Post by: Ryosis on May 28, 2009, 08:09:19 PM
I can't get enough of that logo. It reminds me a lot of a roc. Excellent job to whoever made it. As for the game itself, I'll be watching this one closely. It has potential.
Title: Re: Deira
Post by: Wlachen on May 29, 2009, 12:30:07 AM
Cant wait to play this...It looks great...I wish my games had a team...Im just one man trying to make a full game...Dont know how to do anything so i just have to use sprites and stuff off the internet...looks very good tho...Il be watching very closely for this
Title: Re: Deira
Post by: Falcon on June 02, 2009, 01:36:43 AM
Just wanted to thank everyone for the comments :)

Also, the topic has been updated, and emidy has made some new signatures.

Quote from: emidy

To those willing to support us, please put this code on your sig:


(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F1184%2Ftyriusbar.jpg&hash=fc298be7cb5aea2f76c8336d2842dcd8908d4fda) (http://rmrk.net/index.php/topic,25708.0.html)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9292%2Fdanebar.jpg&hash=eb5078a84a231a89c2969ad14b9c7eb279d7d016) (http://rmrk.net/index.php/topic,25708.0.html)

Code: [Select]
[URL=http://rmrk.net/index.php/topic,25708.0.html][IMG]http://img16.imageshack.us/img16/1184/tyriusbar.jpg[/IMG][/URL]
[URL=http://rmrk.net/index.php/topic,25708.0.html][IMG]http://img16.imageshack.us/img16/9292/danebar.jpg[/IMG][/URL]

Title: Re: Deira
Post by: Zylos on June 02, 2009, 02:32:23 AM
Why does your userbar link to the imageshack page of it?

Awesome project though, one that I still look forward to seeing. :3
Title: Re: Deira
Post by: emidy on June 02, 2009, 02:40:29 AM
Ah right, that copy paste thingy kinda annoying.
I'm sorry Falcon, but can you fix it? I have to go for a class right now.
Title: Re: Deira
Post by: Falcon on June 02, 2009, 03:11:24 AM
That should fix it.
Title: Re: [POTM] Deira
Post by: modern algebra on July 05, 2009, 10:56:15 AM
Yay, joy selected us for Project of the Month for July!
Title: Re: [POTM] Deira
Post by: Zylos on July 05, 2009, 01:56:43 PM
Haha, awesome, Modern. Normally I'd say someone's sucking up to the POTM organizer, but you and Falcon earned this one.
Title: Re: [POTM] Deira
Post by: Falcon on July 06, 2009, 05:11:53 PM
Thanks joy.

Zylos, Emidy deserved this just as much as we did (SSwave does too, but you may have to wait until the demo to see his work :P).

I'll show y'all something nice on friday to celebrate.
Title: Re: [POTM] Deira
Post by: lost on July 24, 2009, 01:05:28 PM
I'm curious it took months to make, but how much play time is there?
Title: Re: [POTM] Deira
Post by: Falcon on July 24, 2009, 04:22:19 PM
For a couple months, we've mainly been doing scripting, we've had to do some heavy edits and modern made a custom system for the game. The eventing is well underway.

I'd say we have a good hour of content, but we haven't added any cutscenes, so it's not all together. We just have dungeons, battles, and a city all ready to go.
Title: Re: [POTM] Deira
Post by: garygill on July 25, 2009, 04:51:16 PM
Keep up the great work guys!  When's the demo scheduled to be released?