First off, for some reason, when I start the game, it won't start. It says it accessed something in the database that wasn't there. i relatively cleared out the database to start from scratch, so i think i might have messed up there.
Second, I'm trying to put some enemies in the games by taking little sprite pictures I find and importing them. It works, but whenever I put it in the game, it looks like there is a little white forcefield around the whole enemy.
Third, I would like to be able to switch the members of my party at anytime, as in, I want more than 4 people in my party, but only 4 can be active in the fight. How would I accomplish this?
Fourth, how would I go about making summons? If this is already addressed, a simple link would suffice.
And finally, I just realized, I don't know how to end the game XD. What command is to do that?
Thanks for any answers, i know its alot of questions :/
1. I guess you already know the solution to that right? Heh. You need to have some heroes, some monsters, some monster parties, conditions (You need a Normal and Death one especially, well Normal is Death for 2k), and some System stuff for the game to work properly.
2. Import them by the resource manager. Make sure the background color is only one color. Then you'll get to the transparent screen. Click that one color, and it should work if you see the slowly flashing background color. That white forcefield means there's nothing transparent.
3. I don't know how to easily do that in the middle of a battle, but with a crafty "Custom Menu" and Common Events, you can do the Choices system similar to Don Miguel's game. It's like a Caravan. To make a "Custom Menu", set it to a Parallel Process for the Common Event. Disable the menu. Then turn on Button Input Processing. Make a conditional (And a variable named something like I don't know...Menu Variable?), and make it so that IF Variable (Menu Variable) = Number that Esc equals, enable some message choices. Do whatever, like once you finish the choices, then eventually set the variable to Zero. You now made a Custom Menu. Hope you understand, it's really easy once you know how to use variables. :3
4. You mean like this:-
When hero presses some button then some pokemanz type of thing will appear.
Can you specify wether it's In battle or outside battle?
edit: found and FFX style summon
http://www.kamain.com/tutorials.php
scroll down, it's somewhere at the bottom ^_^
5. There isn't actually a GAME END command. When the hero dies you can create a "Game Over Screen" event (it's in the list) and when the game is completed you can do this:- Show credits in a black tinted screen in a message box.
then write thanks for playing and return to the title screen.
that's what i do :O
For the first problem, it says "Event script referenced something that does not exist"
and for the mosnters, the background is a solid white, so, idk
try clicking REMOVE ALL and then add the monsters in the group~
By summons, I mean its like a skill in battle where a character comes out, does an attack, and then disappears
Oooh, that's easy
Make an attack and title it, say, "SUmmon of the bull"
Make your hero do the skill use animation or something
Now, change the battle animation to a bull which charges towards the enemy
It COULD act like a summon if done right ^_^
How do I do that? Just make the picture into an animation file?
No like...summon could be just like mega punch.
When hero uses mega punch, you see punches on the enemies right? So when he uses "Summon Bull" you have to find an animation which is showing a bull or something attack the enemies.
that's the only way i think you can do it ;-;
unless there are some megaevents.