The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Red Blood on March 20, 2008, 09:22:14 PM

Title: [RESOLVED]TileA mapping problem
Post by: Red Blood on March 20, 2008, 09:22:14 PM
When I try to go through something that is from TileA I can go through it no matter what it is
I even tried changing the density(Passage Settings) If there on X I still can go through All the other tiles work fine
and I also no its not because of the play testing because I tried the game non Testing.
Someone please help.
Title: Re: TileA mapping problem
Post by: modern algebra on March 20, 2008, 10:55:08 PM
This sounds like this problem: http://rmrk.net/index.php/topic,24840.msg312555.html#msg312555

Except instead of X, I'm guessing you have that tile set to O. Set it to Star. If it already is Star, then there might be another problem, so post back if that is the case.
Title: Re: TileA mapping problem
Post by: Red Blood on March 21, 2008, 02:19:41 AM
X When i do x = i can walk through O=I can Walk through Star= Walk through But Goes under me

So X is the problem So No its something else :(
Title: Re: TileA mapping problem
Post by: modern algebra on March 21, 2008, 02:47:28 AM
That made no sense. Please put some effort into making your posts understandable.

Are you dealing with the tile I mentioned in the other thread? I took a screenshot to make sure:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F7287%2Ftileaj8.png&hash=a4e42ad41123269db418b48979505ba37a734c0d)


If that upper left tile has the star set as its passability and the error still occurs, then upload your project (or a test project with the error recreated if you do not feel comfortable sharing your project) and I will take a look at it directly.
Title: [RESOLVED] TileA mapping problem
Post by: Red Blood on March 21, 2008, 03:11:12 PM
Thanks a ton!
I thought that,that blank tile was just..a blank tile  :-\
Cause there was a mountain and i was trying to get the edges So you couldnt just walk off edge so,mm that probablly dosnt make sense
BUT THANKS SO MUCH!
Title: Re: [RESOLVED]TileA mapping problem
Post by: modern algebra on March 21, 2008, 03:41:07 PM
I'm glad I could help. The game reads every tile that doesn't have any tile on the second layer as having that tile, and upper layer passability overrides lower layer, so it is necessary to have that tile set properly. Anyway, I'm glad that I could help.