I don't think he's asking to just have the map loop over upon itself, but more of a transfer where the map just scrolls to the next map without the usual fade in/fade out. For example, he's got a world map of 200x200 sectioned off into 50x50 squares. The map doesn't scroll past those boundaries as he reaches the edge. Now when he goes from the NW square to the SW square, it pans down and now the SW square is the current focus of the map and doesn't show anything past those boundaries when he gets near the edges.
This is what I believe he's asking a script for, but I could just be making things up. :-\
I don't think he's asking to just have the map loop over upon itself, but more of a transfer where the map just scrolls to the next map without the usual fade in/fade out. For example, he's got a world map of 200x200 sectioned off into 50x50 squares. The map doesn't scroll past those boundaries as he reaches the edge. Now when he goes from the NW square to the SW square, it pans down and now the SW square is the current focus of the map and doesn't show anything past those boundaries when he gets near the edges.
This is what I believe he's asking a script for, but I could just be making things up. :-\
I thought of that but I personally think the looping in VX is much smoother than that of Zelda.
Maybe when Doom_master1122 sees it he'll like it.
could you make some diagrams :D
could you not split each section into indivual maps.Ahref, watch part of this (http://www.youtube.com/watch?v=kgbR_GWzWWs). Notice how when he's outside, and enters a new area of the map, it pans? That's basically what he wants. {ignore the part where he walks into the cave)
skanker's game in a week vx features a town with a similar construct to your above diagrams.
http://rmrk.net/index.php/topic,25037.msg317031.html
True thats what i want.could you not split each section into indivual maps.Ahref, watch part of this (http://www.youtube.com/watch?v=kgbR_GWzWWs). Notice how when he's outside, and enters a new area of the map, it pans? That's basically what he wants. {ignore the part where he walks into the cave)
skanker's game in a week vx features a town with a similar construct to your above diagrams.
http://rmrk.net/index.php/topic,25037.msg317031.html
EDIT: It seems the script should just have a panning transition, and have separate maps, so it doesn't lag.
I dont know. I saw that option but i haven't used it. I don't know if it'lll do that, ill try though =/So, have you?
He doesn't want map looping.I dont know. I saw that option but i haven't used it. I don't know if it'lll do that, ill try though =/So, have you?
Okay. This is quite a thing I'm going to be asking for... For the people who have played Legend of Zelda A link to the past, remember when you walked off the screen and it would scroll to the next map. I was wondering if this is possible to get in VX trhough script.Well dude, looks like you and me are going to have to just deal with what we got then until someone comes up with a script. I'll talk to you later about the game.
I'm asking about this script for a friend. Although it would be interesting to have.
If you need clarifying. Ask me.. its kinda hard to explain.