The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Doom_master1122 on March 02, 2008, 06:37:33 AM

Title: [Resolved]Tile sets
Post by: Doom_master1122 on March 02, 2008, 06:37:33 AM
Anyway to import any custom ones? I don't see anywhere you can change or import them into.
Title: Re: Tile sets
Post by: Esmeralda on March 02, 2008, 06:51:18 AM
Modify the existing ones
Title: Re: Tile sets
Post by: dragoon147 on March 03, 2008, 02:31:30 AM
i got a tileset, but i cant figure out how to put it in the E tab. anyone figure out how to do this? rmxp was so much easier for tilesets lol
Title: Re: Tile sets
Post by: Irock on March 03, 2008, 02:43:24 AM
You want to modify the passibility and whatnot?
Title: Re: Tile sets
Post by: dragoon147 on March 03, 2008, 02:52:17 AM
well, theres like   tab A    tab B   tab C    tab D    tab E   and there all the default tile sets. im wondering how to get my own tile sets into the tabs so i can use them
Title: Re: Tile sets
Post by: dragoon147 on March 03, 2008, 03:34:39 AM
you know, im not even that sure you can :/ i have so many questions about rpg maker in general
Title: Re: Tile sets
Post by: Doom_master1122 on March 03, 2008, 03:39:44 AM
Quote from: Irock on March 03, 2008, 02:43:24 AM
You want to modify the passibility and whatnot?
[/quote
not that. We want to get new tilesets in without overwriting the old ones. And what is tab E for anyway?
Title: Re: Tile sets
Post by: Irock on March 03, 2008, 03:48:41 AM
Quote from: Doom_master1122 on March 03, 2008, 03:39:44 AM
Quote from: Irock on March 03, 2008, 02:43:24 AM
You want to modify the passibility and whatnot?
not that. We want to get new tilesets in without overwriting the old ones. And what is tab E for anyway?
You can't not overwrite the RTP tilesets. The only one specifically designed to be "custom" is the E tile.
Title: Re: Tile sets
Post by: KarshnerShagger on March 04, 2008, 02:55:39 AM
Actually, you can overwrite all the tilesets if you prefer. For the tilesets, such as found in A tab.... Make sure that you are using the exact same dimensions as the different tilesets that make up the A tab. If you go to the Resource Manager and export TileA1 - TileA5, you can edit them as you see fit. When you are happy with what you do, import them to the same place and they will automatically overwrite the TileA1 - TileA5 that you import. If you like import only your custom designed TileA2 and want to use all the rest, import that one and you will see TileA2 in red and the others will remain in blue. It will automatically change on the A tab. Of course, if you open a new game it will be back to default once more. You can do the same thing for all of them. TileE (make sure to designate it as TileE) is much the same way, I don't know the exact limit pixelwise, but you can import and try it out.

Hope that helps!
KS

PS - Went back to test it out and it appears that the limit for TileE would be 512x512. That sort of sucks because if you need more you are screwed unless you do some heavy duty editing of other tilesets.