The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Erk64 on February 13, 2008, 06:19:24 PM

Title: [RESOLVED] Bridges
Post by: Erk64 on February 13, 2008, 06:19:24 PM
I ran a search for this, but there were absolutely no matches, so maybe someone can help. How do you adjusted a tileset (take the default mountain tileset, for example) so that you can walk over <i>and</i> beneath a bridge?
Title: Re: Bridges
Post by: Irock on February 13, 2008, 06:21:16 PM
It's impossible. You could make another tileset for walking under the bridge, but you couldn't have it in the same map.
Title: Re: Bridges
Post by: The Shadow on February 13, 2008, 06:27:09 PM
Quote from: Ninja Chan on February 13, 2008, 06:21:16 PM
It's impossible. You could make another tileset for walking under the bridge, but you couldn't have it in the same map.

Right and wrong at the same time. It's possible, still you need to create 2 different tilesets in the database of the same tileset.

http://www.rpgrevolution.com/forums/?showtopic=7719

This script will explain more.
Title: Re: Bridges
Post by: Irock on February 13, 2008, 06:28:03 PM
Quote from: The Shadow on February 13, 2008, 06:27:09 PM
Quote from: Ninja Chan on February 13, 2008, 06:21:16 PM
It's impossible. You could make another tileset for walking under the bridge, but you couldn't have it in the same map.

Right and wrong at the same time.

http://www.rpgrevolution.com/forums/?showtopic=7719

This script will help.
You have to be a member to see it.
Title: Re: Bridges
Post by: The Shadow on February 13, 2008, 06:29:09 PM
Well, then he need to register to get it.
Title: Re: Bridges
Post by: Zeriab on February 13, 2008, 08:33:16 PM
A way to make a bridge is like the way I did in the attached file.

I know it is not exactly what you ask for, but maybe it can help anyway ^^
Title: Re: Bridges
Post by: Erk64 on February 13, 2008, 09:47:26 PM
Actually, Zeriab, that's exactly the kind of thing I was looking for. I sort of figured I would have to resort to events, but I wasn't sure how to go about doing it. This works perfectly. Thanks!

And I would like to thank everyone else for their input as well.