I havent found a motive script. if there is one, then google didnt show it.
To make a realistic game i think there should be stuff like:
Hunger
Fatigue
the need for sleep
Fat
Muscle (i guess this would be STR but meh)
using a toilet or pissin urself
Drunkness
Reputation
weapon skills (eg blunt skills, blade skills (eg lvl 1 blade skill lets u use crap swords while lvl 10 lets u use good swords) ect)
Speed
Boredom
ingame difficulty control*
*something random i didnt look for*
And a nice bonus:
A CMS built just for this!
credit will be given, id do it myself but im still on chapter 1 in the RGSS Tutorial :P
That game sounds awful. Just play the Sims. :P
Some of them I know have been done, and a lot of them could be done through events (Drunkenness, for instance, could be a state that is applied when you use an item, such as aa beer. You could also make stages of intoxication, with varying effects, solely through events). Reputation, weapon requirements (http://rmrk.net/index.php/topic,21554.0.html), and difficulty control have definitely been done, and it's fairly likely that some of the others have been done as well.