Here's is my fist VX mapping tutorial. This time, will show you how you can make a simple village, with the blocky RTP tileset.
First, let's make a map that's 30X30
First hint comes here. I've seen some village maps that has a fence surrounding the whole village. That's extremly ugly. Sure, you can have fences, but my suggestion is to just have it in the entry of the village.
You see these tileset pieces?
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl104%2FDennis88_2006%2FNamnls2-4.png&hash=f6a1f571ed6061890e63f77d2aa74dd2998859f4)[/spoiler]
These are hte one you should use. The grass parts for a forest village, and the desert ones for a desert village, and ect.
We are going to make a grass village.
Paste grass on the whole map.
Then, decided where to put the entrance. I will put it in the upper left corner. Also, put trees outside the fence, so it looks more natural.
Here's how far we have come now.
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl104%2FDennis88_2006%2FNamnls2-5.png&hash=1743eb0b1218b14c23bc81b2fe7ea9ca0cf7399d)[/spoiler]
See these parts?
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl104%2FDennis88_2006%2FNamnls2-6.png&hash=d3fee4c456698995fdfa78574ce68985fbc9d889)[/spoiler]
Using that part make it looks more realistic. Trees close eacheter is more natural and realistic.
Now, the small entrance is done. Let's see how we can make a house.
Here's an exampel.
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl104%2FDennis88_2006%2FNamnls2-3.png&hash=50e0a77e3f86904d25edb203af2e8adf0253fd54)[/spoiler]
Houses in VX is tricky. Trying to make the non-symetrical will only end up in faluire. The houses is just meant to be square, sad enought.
Take a look on what I have done. Be creative. A fence surrounding the house makes it more private. Also, add detailed nature. Remember, nature is random, so don't put trees on a straight line.
Also, take a close look on this.
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl104%2FDennis88_2006%2FNamnls2-7.png&hash=e31f0073f6bbbad1aef6a0fa31ba7fd97c779da4)[/spoiler]
It may look wierd when you put the door there now, but you won't see it in game. This is very important if you want to make a door event, such as the quick door event. When you enter the door without something like this, you will walk straight into the wall. So remember that.
Well, we are far from done yet. Let's mae a town square, should we?
Remember, a town square can be symmetrical, since it's created by humans, but the nature must still be random surrounding the square.
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl104%2FDennis88_2006%2FNamnls2-8.png&hash=b15b94c88ef1a2ee132bb039aa88a95efa4d4c79)[/spoiler]
You can also have a small river crossing the village. Don't make it to straight, It will look ugly, and non-realistic.
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl104%2FDennis88_2006%2FNamnls2-9.png&hash=dd851bc06cc8035a36e62fe710c2e6686b4f5f13)[/spoiler]
Also, use your imagination. Use your creative. With those skills, you can create amazing maps, even with VX:P
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl104%2FDennis88_2006%2FNamnls2-10.png&hash=10443823a20f7690ccdca9ae4a7ce948a44febf9)[/spoiler]
Hope you learned something today.
Looks like a really good tutorial. Nice work Black Shadow
I would move it, but it appears to be in the Database already :P
WHERE ARE THE ROADS? Goddamn... The way mapping is set up SUCKS. :P Thanks so much for the tut. I actually know what to do now, lol.
I don't get the door thing. It seems kinda strange.
Good work btw, it looks awesome.
Quote from: cowking on March 16, 2008, 10:10:08 PM
I don't get the door thing. It seems kinda strange.
Good work btw, it looks awesome.
The door thing? It means that before you put in the "Quick Event" for the door, in the space where the door is going to be, there needs to be a black-space-tile (Found in part B of the tileset). Okay? :)
That was a bit necro, but it's in the database so it's ok.
How come my fences have a brown out lining when i put it on my map? makes it look like the fence area has a small line of dirt following the inside and outside of it?
Quote from: ChuckNorris on November 06, 2008, 06:50:42 AM
How come my fences have a brown out lining when i put it on my map? makes it look like the fence area has a small line of dirt following the inside and outside of it?
That shouldn't happen, as long as you're using the right tile. If you're using the fence with grass under it, and you're using it over a grass tile, it won't do it. If you're using a sand fence over a grass tile, however, it will give you a dirt outline.
I got it... There was two short grass tile sets... theres one close to the top that has dirt surrounding the grass, but when its used on the full map you dont see the dirt... then there is another half way down thats a little different. Don't really know how to explain it. But i fixed it... Thanks anyways
Quote from: ChuckNorris on November 06, 2008, 07:05:10 AM
I got it... There was two short grass tile sets... theres one close to the top that has dirt surrounding the grass, but when its used on the full map you dont see the dirt... then there is another half way down thats a little different. Don't really know how to explain it. But i fixed it... Thanks anyways
Yeah, you're supposed to use the auto-tile. =o
so awsome i feel kinda nooby if i read and see this but it gived me a lot of inspiration thanks