I'm trying to make a skill or item that can control the turn(make the turn backward or make enemy turn skipped)
Is it possible? ??? ??? ???
Strike 1, learn to read stickies.
Moved to Script Help.
Data base -> Status - > Make a new skill
Name it what ever you want
new or replacing one
Restriction should be set to => can't move
I made my rating 10
hit % = 0%
and recovery conditions to 1 turn 100%, 0% for physical recovery.
Next
Make skill or item I'll use item
Name it what ever you wish
scope = one enimey
status changed + the status you just made
This should do the trick no script is required.
What ends up happening is that your item causes the status change, which makes them unable to move, (unable to do their turns), since it is over after 1 turn 100% it only lasts for that one turn. IF I am not mistaken 10 rating means it always hit but I could be wrong.
AS for the backwards part I am not sure what you mean since the game makes turns into rounds unless your using a custom battle script, but usually it will go form fastest speed to slowest.
I think kathis just helped you, and so I am going to move this to Troubleshooting, since it is not a script related issue. I can't really understand what you said (at all) though, so PM me if it actually is a script related issue, and I'll move it back.
Also, Welcome back kathis - I haven't seen you around for awhile.
As for you modern algebra It has been a while, forgive my absents. Life seems to enjoy grabbing me and dragging me through the rose bushes oh well.. at least they smell nice >_> and yes that should do the trick, The skill is the same as item though. But to make a game look for the slowest speed and make them go first in round just seems rather pointless in raising speed stats.