I would like to know if you could make a timed event unlock something after fighting let's see.... 10 guys in 2 minutes. All in diffrent battle areas such as beating a enemy in one battle then you go to the next room and you beat the next guy and so on. And at the end let's say a treasure chest appears if you beat the time limit. Also this is for rpg maker 2003!
Is the battles random encounters? And does the time spent during the actual fights count or just the time on-map?
this is not during random encounters and yes it encludes the actual fighting battles too.
Timer(show)---(in battles)
A parallel process event with:
cond branch if timer+1sec : prize
else : you lost.
thanks dude!
That sounds pretty [Resolved] to me.....