The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Superhydrosonic on January 13, 2008, 01:52:09 AM

Title: [RESOLVED] Timed Battles that give Unlockables
Post by: Superhydrosonic on January 13, 2008, 01:52:09 AM
I would like to know if you could make a timed event unlock something after fighting let's see.... 10 guys in 2 minutes.  All in diffrent battle areas such as beating a enemy in one battle then you go to the next room and you beat the next guy and so on. And at the end let's say a treasure chest appears if you beat the time limit. Also this is for rpg maker 2003!
Title: Re: Timed Battles that give Unlockables
Post by: Reives on January 13, 2008, 06:55:42 AM
Is the battles random encounters? And does the time spent during the actual fights count or just the time on-map?
Title: Re: Timed Battles that give Unlockables
Post by: Superhydrosonic on January 13, 2008, 03:18:30 PM
this is not during random encounters and yes it encludes the actual fighting battles too.
Title: Re: Timed Battles that give Unlockables
Post by: HolyQuebec on January 13, 2008, 04:26:33 PM
Timer(show)---(in battles)
A parallel process event with:
cond branch if timer+1sec : prize
else : you lost.
Title: Re: Timed Battles that give Unlockables
Post by: Superhydrosonic on January 13, 2008, 06:43:43 PM
thanks dude!
Title: Re: Timed Battles that give Unlockables
Post by: Brady on January 14, 2008, 01:31:43 AM
That sounds pretty [Resolved] to me.....