The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Forty on December 24, 2007, 03:18:24 AM

Title: Menu Screen Edit
Post by: Forty on December 24, 2007, 03:18:24 AM
I would like the ability to see your level at the menu screen to be taken out.
Title: Re: Menu Screen Edit
Post by: &&&&&&&&&&&&& on December 24, 2007, 05:12:24 AM
Easy.

Replace "Window_MenuStatus" with this code.

#==============================================================================
# ? Window_MenuStatus
#------------------------------------------------------------------------------
# ???????????????????????????????????
#==============================================================================

class Window_MenuStatus < Window_Selectable
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 480, 480)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = $defaultfonttype  # "Main" window font
    self.contents.font.size = $defaultfontsize
    refresh
    self.active = false
    self.index = -1
  end
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
      x = 64
      y = i * 116
      actor = $game_party.actors[i]
      draw_actor_graphic(actor, x - 40, y + 80)
      draw_actor_name(actor, x, y)
      draw_actor_class(actor, x + 144, y)
      draw_actor_state(actor, x + 90, y + 32)
      draw_actor_exp(actor, x, y + 64)
      draw_actor_hp(actor, x + 236, y + 32)
      draw_actor_sp(actor, x + 236, y + 64)
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def update_cursor_rect
    if @index < 0
      self.cursor_rect.empty
    else
      self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
    end
  end
end


All you needed to do was remove "draw_actor_level(actor, x, y + 32)"
Title: Re: Menu Screen Edit
Post by: Demonic Blade on January 12, 2008, 12:24:15 PM
Nice, also a good idea to show the whole (edited) code. Makes it much easier. Now I have another little request much like it: How to ALSO remove the exp "bar"?
Title: Re: Menu Screen Edit
Post by: Falcon on January 12, 2008, 03:32:56 PM
#==============================================================================
# ? Window_MenuStatus
#------------------------------------------------------------------------------
# ???????????????????????????????????
#==============================================================================

class Window_MenuStatus < Window_Selectable
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 480, 480)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = $defaultfonttype  # "Main" window font
    self.contents.font.size = $defaultfontsize
    refresh
    self.active = false
    self.index = -1
  end
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
      x = 64
      y = i * 116
      actor = $game_party.actors[i]
      draw_actor_graphic(actor, x - 40, y + 80)
      draw_actor_name(actor, x, y)
      draw_actor_class(actor, x + 144, y)
      draw_actor_state(actor, x + 90, y + 32)
      #draw_actor_exp(actor, x, y + 64)
      draw_actor_hp(actor, x + 236, y + 32)
      draw_actor_sp(actor, x + 236, y + 64)
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def update_cursor_rect
    if @index < 0
      self.cursor_rect.empty
    else
      self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
    end
  end
end


That should do it.
Title: Re: Menu Screen Edit
Post by: Demonic Blade on January 12, 2008, 07:17:58 PM
Thanks, but never mind, I found out how just afterwards. To think it would be that easy as to just remove a single line of code... wow... but thanks anyways, I probably should have updated my post... ::)