The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Shadow Phoenix on November 21, 2007, 05:01:03 AM

Title: Keys and Doors
Post by: Shadow Phoenix on November 21, 2007, 05:01:03 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F2494%2F72637847fy6.png&hash=ff950a669dc712a9e3bd2484c68566f71db5de99)

It activates the move event, even if you do not have a key *tried moving the event to another page to fix the problem, it STILL happened* That is why you do not see the move event lines.

Help?
Title: Re: Keys and Doors
Post by: Sophist on November 21, 2007, 07:33:17 AM
Don't use a local switch?
Title: Re: Keys and Doors
Post by: Zeriab on November 21, 2007, 08:02:14 PM
What you got there works.

Remember to set the condition of the second page to be Self Switch A
Title: Re: Keys and Doors
Post by: Kokowam on November 21, 2007, 08:17:09 PM
Quote from: Seaking on November 21, 2007, 07:33:17 AM
Don't use a local switch?
They're good for these kinds of things.
Title: Re: Keys and Doors
Post by: Shadow Phoenix on November 22, 2007, 01:12:30 AM
Quote from: Zeriab on November 21, 2007, 08:02:14 PM
What you got there works.

Remember to set the condition of the second page to be Self Switch A

I did. It still triggers the animation *sighs* The problem MUST lie with the branch
Title: Re: Keys and Doors
Post by: Zeriab on November 23, 2007, 06:08:09 AM
The problem does not lie within the shown branch ^_^

Give a full picture of event editor. One for each page.
Press alt+print screen to get just the window.

Do it with the move event stuff.