Hi everyone,,PLEASE help me out!
I have an in-game-variable #139 that counts the total amount of experience gained by the hero. How can I display what's stored in game_variable[139] in the Window_MenuStatus.
Here is the refresh method for Window_MenuStatus:
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def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 64
y = i * 116
actor = $game_party.actors['i'] <---- this 'i' isn't in quotes,,I added quotes because html code thinks I am declaring an italics font
draw_actor_graphic(actor, x - 40, y + 80)
draw_actor_name(actor, x, y)
draw_actor_class(actor, x + 144, y)
draw_actor_level(actor, x, y + 32)
draw_actor_state(actor, x + 90, y + 32)
draw_actor_exp(actor, x, y + 64) <--- this line I want to get rid of and replace it with a line that displays the contents stored in game_variable[139] roughly at the same x, y position.
draw_actor_hp(actor, x + 236, y + 32)
draw_actor_sp(actor, x + 236, y + 64)
end
end
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Thx in advance
self.contents.font.color = system_color
self.contents.draw_text(x, y+64, 24, 32, "E")
self.contents.font.color = normal_color
self.contents.draw_text(x + 24, y+64, 84, 32, $game_variables[139].to_s, 2)
self.contents.draw_text(x + 108, y+64, 12, 32, "/", 1)
self.contents.draw_text(x + 120, y+64, 84, 32, actor.next_exp_s)
Woohoo,,it works,,thx modern
Go check out the syntax books at CreationAsylum when you need to find stuff like that. I think they have that there.
I figured modern will bail me out faster on this one,,and he has ;D
Lol. I'm just saying for future reference (syntax ones, in fact) when you need them. CA has a great variety of things on syntax.
I find looking at the help file more to the point, or if you know enough, even to look at the class you are trying to use. I find it atrociously annoying to sift through hundreds of syntax codes when it can be more to the point to just investigate the class you are looking at.