The RPG Maker Resource Kit

RMRK General => Creativity => Topic started by: biohazard on October 04, 2007, 10:50:15 PM

Title: [Visual] Human anatomy
Post by: biohazard on October 04, 2007, 10:50:15 PM
Just a rough outline of the character template for a screen of equipped items for a game I'm doing.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F9262%2Fanatomystatusan6.png&hash=ebd9e82b9fac716f62481c7cabc88a01cbc88145) (http://imageshack.us)
Title: Re: Human anatomy
Post by: Sophist on October 04, 2007, 10:57:58 PM
Needs moar penis.

J/K, it's PREFECT.
Title: Re: Human anatomy
Post by: biohazard on October 09, 2007, 09:31:01 PM
Finished version, and to all you spriters, LOOK AT MY ANTI ALIASING AND WEEP!
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4729%2Fanatomystatuspq9.png&hash=7e8d5195502dfa7619a48d8600ab4f2dd8028748) (http://imageshack.us)
Title: Re: Human anatomy
Post by: Arrow on October 10, 2007, 12:05:48 AM
The face seems a bit strange when you consider the way the rest of the body looks, as well as the kneecaps and abs. Probably just the way they are defined, though the seem to be somewhat dislocated/disproportionate. The head should scoot over a bit to the left, and the neck should reach behind the face on the right side. Arms seem a bit noodley.

Outside of that good job. ;8

And good job on the anti-alias, I use that trick too for Battle Network style mugshitz. :D
Title: Re: Human anatomy
Post by: GilgameshRO on October 10, 2007, 12:08:12 AM
I look at your crotch buldge and weep
Title: Re: Human anatomy
Post by: biohazard on October 10, 2007, 12:33:54 AM
Quote from: Arrow-1 on October 10, 2007, 12:05:48 AM
The face seems a bit strange when you consider the way the rest of the body looks, as well as the kneecaps and abs. Probably just the way they are defined, though the seem to be somewhat dislocated/disproportionate. The head should scoot over a bit to the left, and the neck should reach behind the face on the right side. Arms seem a bit noodley.

Outside of that good job. ;8

And good job on the anti-alias, I use that trick too for Battle Network style mugshitz. :D
No, you are wrong, it is perfectly anatomical in every way.
Title: Re: Human anatomy
Post by: Arrow on October 10, 2007, 12:38:13 AM
Quote from: biohazard on October 10, 2007, 12:33:54 AM
Quote from: Arrow-1 on October 10, 2007, 12:05:48 AM
The face seems a bit strange when you consider the way the rest of the body looks, as well as the kneecaps and abs. Probably just the way they are defined, though the seem to be somewhat dislocated/disproportionate. The head should scoot over a bit to the left, and the neck should reach behind the face on the right side. Arms seem a bit noodley.

Outside of that good job. ;8

And good job on the anti-alias, I use that trick too for Battle Network style mugshitz. :D
No, you are wrong, it is perfectly anatomical in every way.

Okey dokey smokey.
Title: Re: Human anatomy
Post by: Lord Dante on October 10, 2007, 03:58:46 AM
Not really. In terms of proportion, yes, but Arrow was correct about the head needing to be moved.
Title: Re: Human anatomy
Post by: Leventhan on October 10, 2007, 04:26:54 AM
Quote from: biohazard on October 09, 2007, 09:31:01 PM
Finished version, and to all you spriters, LOOK AT MY ANTI ALIASING AND WEEP!
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4729%2Fanatomystatuspq9.png&hash=7e8d5195502dfa7619a48d8600ab4f2dd8028748) (http://imageshack.us)


I'll weep when you use Dithering!
You don't dither?
Title: Re: Human anatomy
Post by: Lord Dante on October 10, 2007, 04:36:35 AM
Quote from: Leventhan on October 10, 2007, 04:26:54 AM
Quote from: biohazard on October 09, 2007, 09:31:01 PM
Finished version, and to all you spriters, LOOK AT MY ANTI ALIASING AND WEEP!
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4729%2Fanatomystatuspq9.png&hash=7e8d5195502dfa7619a48d8600ab4f2dd8028748) (http://imageshack.us)


I'll weep when you use Dithering!
You don't dither?

Good point.
WTF is this shit? Pillow shading? Gtfo.
Title: Re: Human anatomy
Post by: Leventhan on October 10, 2007, 06:09:41 AM
Gtfo!

jk
Title: Re: Human anatomy
Post by: biohazard on October 10, 2007, 10:10:28 PM
Quote from: Lord Dante on October 10, 2007, 04:36:35 AM
Good point.
WTF is this shit? Pillow shading? Gtfo.
You're a moron, you obviously don't know what pillow shading even is.  Also, thanks for reminding me, I guess I will get to the dithering now.
Title: Re: Human anatomy
Post by: Leventhan on October 11, 2007, 03:05:08 AM
Don't forget to do selective outlining too.
Title: Re: Human anatomy
Post by: Lord Dante on October 11, 2007, 03:43:14 AM
Quote from: biohazard on October 10, 2007, 10:10:28 PM
Quote from: Lord Dante on October 10, 2007, 04:36:35 AM
Good point.
WTF is this shit? Pillow shading? Gtfo.
You're a moron, you obviously don't know what pillow shading even is. 
Oh, ok.

Mind defining it for me then? It'd be nice to add to my bank of knowledge so i dont make an ass out of myself all the time.
Title: Re: Human anatomy
Post by: Leventhan on October 11, 2007, 09:47:35 AM
Link here. (http://www.derekyu.com)
There's a good tutorial there for those who doesn't know the basic principal of Pixel Art.
Title: Re: Human anatomy
Post by: biohazard on October 11, 2007, 11:34:48 AM
Quote from: Leventhan on October 11, 2007, 03:05:08 AM
Don't forget to do selective outlining too.
Selective outlining?  I probably know what you mean, but call it something else.   Care to clarify?
Title: Re: Human anatomy
Post by: Leventhan on October 12, 2007, 03:54:00 AM
Quote from: biohazard on October 11, 2007, 11:34:48 AM
Quote from: Leventhan on October 11, 2007, 03:05:08 AM
Don't forget to do selective outlining too.
Selective outlining?  I probably know what you mean, but call it something else.   Care to clarify?

It's using a coluour similar to your whole color scheme, besides black.
For example a yellow smiley uses an orange outline.

Details in the tut on my previous post.
It basically covers up all I've known about Pixel Art.
Title: Re: Human anatomy
Post by: biohazard on October 15, 2007, 04:42:49 PM
Quote from: Leventhan on October 12, 2007, 03:54:00 AM
It's using a coluour similar to your whole color scheme, besides black.
For example a yellow smiley uses an orange outline.
I've done that, its not a black outline.
Title: Re: Human anatomy
Post by: Leventhan on October 16, 2007, 03:23:12 AM
Quote from: biohazard on October 15, 2007, 04:42:49 PM
Quote from: Leventhan on October 12, 2007, 03:54:00 AM
It's using a coluour similar to your whole color scheme, besides black.
For example a yellow smiley uses an orange outline.
I've done that, its not a black outline.
Okay, well you finished that part.