Hello. I'm new to RPG Maker XP, but I've spent about five hours trying out the program thus far, and I haven't had any problems except with importing sprites, mostly in regard to character graphics. I have a ton of images I've ripped directly from Phantasy Star games that I'd like to use in creation of my own fan game (I plan on editing the sprites so they aren't direct rips from the games.) I have sprites of at least three motions of characters walking in each direction, but when I import them, the image displayed when walking around or on the status screen is only half the correct size, and the left/right up/down sprites I have don't agree with walking left/right or up/down.
I'd guess this means I need to resize the sprites using something like Photoshop, but I tried resizing my ripped sprites to the sizes of the default ones that came with RPG Maker XP, but I still get the same, half-sized result, ex: It only shows part of someone's head and torso or just the legs. So, is there a good tutorial about spriting around? Are there specific dimensions I need to use for the importation? I'd really like to use models directly from the PS games to capture the setting for my game.
Well, you need the image to look essentially like this:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F791%2Frobespierredf6.png&hash=c6e0a9afcbe354329e3e8bfcad74e2c7174c2545) (random sprite I found in Image Search: http://azureflame.ikimashou.net/rpg-maker-xp/)
It doesn't have to be the same size, but it needs to be 4 pics of each direction. Essentially, like this:
Columns:
1st Column, standing still
2nd column, first foot forward
3rd column, standing still
4th column, other foot forward
Rows:
1st Row walking down
2nd row walking left
3rd row walking right
4th row walking up
So in the Upper Left Frame of the grid, the sprite should be facing down and standing still. In the Bottom Right Frame of the grid, he would be facing Up with his other foot forward. Etc...
Ok, thanks for the help! This will most likely resolve my problems. I'll give this a try ASAP, and post a "Resolved" tag here once I confirm my sprites will work. ;D
[Edit]Success! Thanks for the assistance. If I want to make an individual tile on a map larger, is that a scripting issue? My sprites are midgets whether I choose 1x or 4x.
If you can't get it working, post one of your sprite sheets here (the ripped one AND the result after you edited) - someone may be able to do it for you, and possibly say what you did wrong so can get it working for the rest :)
1X or 4X? Well, if the sprites you ripped are small, then they won't fit in with the regular tilesets. But, if you are judging they are small just from the map editor (assumption based on the 1X, 4X thing), then I suggest you look at them in-game. The proper sized human sprite would be about the size of the sprite I posted.
Pressing 1x or 4x doesn't do anything. It just zooms. You have to actually change it, I think. :P
I was asking about the size of the map tiles, not just the character sprites, (though I'd assume this applies to any type of tile, character or map.)
I should rephrase: Is there a way to make/use map tiles that are larger than the default ones?
All the Tileset Graphic and Autotiles I import are the same size ratio as the default sets when I place them on a map; in the game or on the map screen. Is there an option to expand the size of individual map tiles, or is this a fixed ratio because of the resolution of graphics in RPXP? The default tile size is a bit small for my liking, but surely it can be changed, right?
Do you mean each tile or the entire tileset?
Tilesets have to be a certain width, but the hight doesn't matter.
I mean the size of each map tile as it appears in the game. It's good to know that you can expand tilesets though.
It would take work, but you double the size of your tiles
You can't just stretch the tiles in game, if that's what you mean. However, you could do it in paint and stretch tiles so that each takes up 64x64 or 96x96 tiles rather then 32x32. Or, it might be done through scripting, depending on how the tileset is drawn, not something I looked at ever. However, it would also require modifying the grid. In short, it would be a lot of work which most scripters would not undertake as it is not likely to be used by many people. I can't really see any reason to do it myself.
Ok, thanks for the info! I want my game to resemble the PS series as much as possible, where the map tiles are almost twice as large. Though, If it's too difficult, I'll just avoid the problem.