Is there any way to make BattleCharSets as enemies? Because I want to make the enemies actually move and do stuff. I've searched for this and found nothing. Anybody know how to do this in RM2k3?
pretty much impossible on 2k3, sorry. I've seen someone do it, but it was with a million common events and the end result was kinda crappy anyway.
Battle animations might work.
Maybe, but wouldn't I have to make the animation go for, like, forever?
well think about this
battle animations
state - normal
<begin animation == remove battler>
:plays animation of moving enemy:
state - poison
<begin animation == remove battler>
:plays poision animation:
attack anim
<begin animation == remove battler>
attack anim
etc...
try that, it could work
(you'd need parallel events to check enemy status tho)
No offense, but do you mind simplifying that please?
What you is asking, Son, is a very difficult thing i think and that IS the easiest way.
Yea, but I don't get what NAMKCOR is saying exactly. I make the monster disappear when the animation goes? Here's kinda what I want to do:
I want to make like a battle where you fight this guy and when you beat him he joins your team. But I want him to move, cause then it'll be like your fighting him and he's moving.
I could probably do animations, but how do I loop animations?