As you can see, with the screenshot I took of my game, I can place ONE battler in the side part of the screen. To do this heres what's in my script.
[spoiler]#--------------------------------------------------------------------------
# * Get Battle Screen X-Coordinate
#--------------------------------------------------------------------------
def screen_x
# Return after calculating x-coordinate by order of members in party
if self.index != nil
return self.index * -200 + -100
else
return 0
end
end
#--------------------------------------------------------------------------
# * Get Battle Screen Y-Coordinate
#--------------------------------------------------------------------------
def screen_y
if self.index != nil
return self.index * 5 + 390
else
return 0
end
end[/spoiler]
And the problem with that is that it messes with the direct positioning of the battlers. Is there a way I can make the battlers appear in the red boxes I have drawn into the screenshot? Just in the same places as the boxes, not necessarily exactly in them.
you could use a case (different type of loop) to draw all 4 battlers, and vary their positions
based on which party index it is.
What do you mean, like have the parties all drawn out and have all the possible combinations pre-arranged? That's a lot of combinations. I'm sure messin' in the script would be much quicker and would work with anything.
Why the fuck is a scripting question in here?
This should be in the god damn script help section.
Well what a nice way to remind me. kthx.