I have an actor have a choice. If he choses "yes" he goes to the next room. I gave him a starting position in the room. I also have a civilian NPC in there. I want the actor to not move, until the NPC comes up to him and talks to him. How would i got about doing this? Seems I have tried everything? Thank you
When hero touches..move event(NPC)...messages...choices...yes(then events below yes) no...(then events below no)....Thats how i did it.
Well actually. As soon as the player does his room transfer. I want him to stop...I then want the NPC to walk over to him..Say what he wants to say.. Then the player can continue on. I wasnt to sure what you put there.
Set the trigger on the event to Autostart (or Autorun something like that.)
The player can't move until that event has finished. (Excluding special cases)