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Other Game Creation => Program Troubleshooting => Topic started by: Ragnarok on September 08, 2007, 09:22:27 PM

Title: [RESOLVED] Trouble with my overworld mapping/sprites
Post by: Ragnarok on September 08, 2007, 09:22:27 PM
When on the world map i made, the hero cannot move, only face up, down, left and right. Its not that ive made a specific tile impassible (O), i'm a little past those sort of mistakes now.

H-E-L-P?
Title: Re: (RPGMAKER2003) Trouble with my overworld mapping/sprites
Post by: RMXPokemaniac on September 09, 2007, 04:11:35 AM
Actually, impassable is the X, not the O. If you set it to X thinking that that was passable, that would be why.
Title: Re: (RPGMAKER2003) Trouble with my overworld mapping/sprites
Post by: Ragnarok on September 09, 2007, 09:41:00 AM
Sorry, I made that VERY obscure...didn't I? I mean that i put O as the tile i want the hero to move around.
Title: Re: (RPGMAKER2003) Trouble with my overworld mapping/sprites
Post by: modern algebra on September 09, 2007, 02:54:03 PM
Unless you have impassable events in all 4 directions, then the most likely thing is that the tile the player is standing on is impassable. I would guess an impassable transparent tile was placed on layer 2 or 3 to erase (you should only ever use the one in the top left corner). I could, of course be wrong, but that is the most likely thing in my opinion. Run over the area directly around the hero with the erase tile (upper left) on both layer 2 and 3 and see if that fixes the problem. If it doesn't, upload the project.
Title: Re: (RPGMAKER2003) Trouble with my overworld mapping/sprites
Post by: Ragnarok on September 09, 2007, 03:56:05 PM
HEY! THX!
Title: Re: [Problem Resolved] Trouble with my overworld mapping/sprites
Post by: modern algebra on September 10, 2007, 12:56:03 AM
Was that the problem? I'm glad that I could help.
Title: Re: [Problem Resolved] Trouble with my overworld mapping/sprites
Post by: Sophist on September 10, 2007, 01:45:45 AM
MA, I have only seen you help people today.

By this hence forth, your rep,

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