The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Red Blood on September 06, 2007, 11:15:27 PM

Title: [AVALIABLE]Show Time
Post by: Red Blood on September 06, 2007, 11:15:27 PM
Im Looking for some sorta script that you can Pick the Time then like idk if it would be a diff script then i need it to show the time... Please help Thanks.
Title: Re: [Request]Show Time
Post by: Irock on September 06, 2007, 11:18:31 PM
Could you speak English? It's literally impossible to make out what you said.
Title: Re: [Request]Show Time
Post by: Red Blood on September 06, 2007, 11:20:26 PM
1.I need a quest the You pick time and it shows time.
Title: Re: [Request]Show Time
Post by: Falcon on September 06, 2007, 11:54:10 PM
http://rmrk.net/index.php/topic,16921.0.html

Strike 1. Break another rule and you will face meh wrath.

Irock is right, I can't understand what the hell you're saying. Rewrite your entire post.
Title: Re: [AVALIABLE]Show Time
Post by: J-Crew on September 07, 2007, 12:04:30 AM
Do you want it to display the real time or a time in-game? If it's in game, all you'd need is one variable that you manipulate with events and/or common events to change the time. And just make events that draw the variable on screen.
Title: Re: [AVALIABLE]Show Time
Post by: Red Blood on September 07, 2007, 12:08:07 AM
Falcon I already searched i couldnt find the topic and.

I want it to be you choose the time then it shows the time in the game you choose
Title: Re: [AVALIABLE]Show Time
Post by: Falcon on September 07, 2007, 12:15:55 AM
Why the hell does everyone immediately think I'm talking about searching?

You have one strike, at strike two I get enraged. You broke rule #6, which requires you to use tags.

I'm sorry, but you're being way too vague, we get that you want to choose a time. If you want your request finished, you need to use more than one damn sentence! I for one hate it when I finish a request and the request has more features they want, which they forgot to mention in their post.
Title: Re: [AVALIABLE]Show Time
Post by: shaz on September 07, 2007, 01:44:59 AM
Falcon, don't you know that's the way of the programming world?  You give the client what they asked for and then they tell you what they really wanted :)

Red Blood - I am coming up with several variations to what you want, of which any, or none, could be correct.

You want the player to be able to choose the time.  Is this at the start of the game, at a particular point in the game, should they be able to change the time within the game once they've set it?  How do you imagine them doing this - via a menu, by speaking to an NPC, any other ideas?
You want the player to be able to see the time they selected.  Do you want this displayed on the screen itself all the time, or should they have to do something (go to a menu, speak to an NPC, "look" at a clock) to see the time?
How should the time pass - is it real time, an hour of play is a day, what?

Perhaps if you explain what you plan to do with it, anyone who is willing and able to help you will have a better idea of how you need to implement it and therefore how to write it for you.


I'm sorry Falcon - I've let you down again.  Just can't bring myself to curse.  Feel free to add one if it will make you feel a little better :) 
Title: Re: [AVALIABLE]Show Time
Post by: Revo on September 07, 2007, 02:01:14 AM
Quote from: Red Blood on September 06, 2007, 11:20:26 PM
1.I need a quest the You pick time and it shows time.

Maybe something about a timed quest? Sorry, I'm just trying to help clear things.

(Red Blood, is English not you main language? If so, I understand your difficulty.)
Title: Re: [AVALIABLE]Show Time
Post by: Falcon on September 07, 2007, 02:15:22 AM
Yes Shaz, the client is allowed to change their mind. But if I'm not getting paid, I'm not going to do extra work for their fault.
Title: Re: [AVALIABLE]Show Time
Post by: WcW on September 07, 2007, 08:54:18 PM
He wants a script so you can pick what time it is like in Pokemon Gold/Silver/Crystal, and then it keeps on going.  Simple, just have the "initial" time be increased by "Graphics.frame_count/Graphics.rate."  That is what you wanted, yes?