This Is My Third Topic Today http://rmrk.net/index.php/topic,8605.0.html I need Help it Says MAP id I dont UnderStand And It Ask For Cordiniates is it corinates for cutscene OR were you start? >:(
Why the hell are you asking for help in a new topic and not in the tutorials topic?
Well Cause This Is Script Help and I need Help With A script
But if you need help with a script that has it's own topic, you should post it in the topic, not here. People who are framilliar with that script will notice a post in the topic, not one of the hundreds of topics in the script help forum.
Well Thats A old Script I think So itl Take Longer For People TO pOST
I think s/he was just trying to avoid necro posting? I've seen this script before and the scripter who made it forgot to add in a small snippit of code to consider if it's a battle test or an actual test play. Another thing is that the original scripter didn't use the built in method that starts the player at the starting position. Won't take me long to fix those things and I'll have a more user friendly version for you to use.
Side note:Consider yourself lucky. I have little time for scripting.
I hate double posting but it took...5 minutes? to fix what over sights were there. All you have to do to use it, is just set the starting point and change this line in Main.
$scene = Scene_Title.new
replace it with this one
$scene = Scene_Cutscene.new
[spoiler=Scene_Cutscene revised]
#Original scripter:n/a
#scripter who fixed the bugs:Shinami
class Scene_Cutscene
def main
# If battle test
if $BTEST
$scene = Scene_Title.new
return
end
# Load database
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
@save_max = 3
for i in 0..@save_max
if FileTest.exist?("Save#{i + 1}.rxdata")
$scene = Scene_Title.new
return
end
end
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# Set up initial party
$game_party.setup_starting_members
# Set up initial map position
$game_map.setup($data_system.start_map_id)
# Move player to initial position
$game_player.moveto($data_system.start_x, $data_system.start_y)
# Refresh player
$game_player.refresh
# Run automatic change for BGM and BGS set with map
$game_map.autoplay
# Update map (run parallel process event)
$game_map.update
# Switch to map screen
$scene = Scene_Map.new
end
end
[/spoiler]