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Other Game Creation => Program Troubleshooting => Topic started by: chuckman22 on August 24, 2007, 01:05:54 AM

Title: [Resolved] I Need Help With Hidden Passage [RMXP]
Post by: chuckman22 on August 24, 2007, 01:05:54 AM

Hi as you can tell I am new, basically what I need help with is making an event where I read from a tomb stone then there is an animation and it descends to the ground and makes a passageway appear from out of nowhere. I have already done the text and animation so that it crashes to the ground by making the animation hit a blank event but I just can't figure out how to add a passageway to the blank event directly after impact. I can put a passageway there easily but I don't want it there before I do the animation.


If anyone could help me I would be very grateful! ; :D If I figure it out before I get a response I will be sure to post what I did to fix it!

Title: Re: I Need Help With Hidden Passage [RMXP]
Post by: modern algebra on August 24, 2007, 01:50:18 AM
Well, you can import the passageway as a character set, and then when you want it to appear, set the graphic of the event to the passageway graphic. I might be misunderstanding the question though.
Title: Re: I Need Help With Hidden Passage [RMXP]
Post by: Arkbennett on August 24, 2007, 02:16:06 AM
Simple.
Just do the animation first and use the wait command after the animation but before changing it into a passageway, usually 10-20 frames will do.
Or if you wanna do it seconds wise, about 15 frames = 1 sec.