Hi as you can tell I am new, basically what I need help with is making an event where I read from a tomb stone then there is an animation and it descends to the ground and makes a passageway appear from out of nowhere. I have already done the text and animation so that it crashes to the ground by making the animation hit a blank event but I just can't figure out how to add a passageway to the blank event directly after impact. I can put a passageway there easily but I don't want it there before I do the animation.
If anyone could help me I would be very grateful! ; :D If I figure it out before I get a response I will be sure to post what I did to fix it!
Well, you can import the passageway as a character set, and then when you want it to appear, set the graphic of the event to the passageway graphic. I might be misunderstanding the question though.
Simple.
Just do the animation first and use the wait command after the animation but before changing it into a passageway, usually 10-20 frames will do.
Or if you wanna do it seconds wise, about 15 frames = 1 sec.