Ok, so I know the basics and doing events and such. But what I need help with is having like an animation. Like if I walk up to a fireplace and when I light it then there is a animation of a fire burning. How would I be able to do that? Thanks for the help.
(this is assuming you use 2k3, dunno how XP opertates cuz I'm too poor and lazy to buy it)
you would use a switch and set it ON when the player uses the action key on the tile in front of the object. Now there's two ways of doing a fireplace or other animation:
1) Have one event with two pages, and a sprite sheet with an animated fireplace. On the first page set On the second page, see the conditionals on the left side of the page, above the animation settings? Check one of the switches and set it to the switch you're using. Now set the graphic tothe fireplce animation.
2) set it up like 1, but instead of switching the graphic, turn the event into a Parallel Event. Now, make a battle animation for the fireplace, and in the fireplace event have it use the Show Battle Animation command and select the fireplace battle animation. You don't have to use it in combat, and this approach can also allow you to make little exclamation points appear over peoples' heads and stuff like that in cutscenes.
Dang I am such an idiot. I should of said it is for RPG XP Maker. But dude thanks for a response.
Select Fire graphic, then check move event.
I don't see a move event check box. Might it be called something else?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F1602%2Fjhkqf2.jpg&hash=5a37c7702d9348b74c6b8288ecfdfce011f2179e)
Here's the screenshot, still with two event pages, from the Enterbrain version (I suspect the pic Irock posted is from PK as my wording is all different too). If you want the fire burning all the time you don't need the first page, and you don't need the self-switch. But if you want the player to light the fire, you'll need both pages.
This version requires the player to use the action button to light the fire. If you just want them to have to walk up to it, change the trigger to Player Touch.
Ah thanks alot guys. You guys are great. Thank you so much. My problem is resolved.