Since it's too much trouble for me to go searching for all my topics in the scripts forum, I'll just post them all here.
Bullet Reload: http://rmrevolution.rmrk.net/rmxp-reload-script.php
SDK Required
Luck: http://rmrevolution.rmrk.net/rmxp-luck-script.php
Autosave: http://rmrevolution.rmrk.net/rmxp-autosave-script.php
Tax: http://rmrevolution.rmrk.net/rmxp-tax-script.php
Lol cool. HEY WAI NO ADVERTISING :V
You lazy bastard XD
;o
nice topic xD
Quote from: Zeriab on August 20, 2007, 08:00:17 PM
You lazy bastard XD
You wanna go look for them? I'm not going through that huge mess :P
lol, nice. I reccomend the scripts to anyone here. I'm using them all, in one project or another.
Nah. I don't really want to go looking for them. Nice scripts btw.
Also... *prods topic* (Just for my redirect topic >_>)
Now you got to keep this updated when you make new scripts ^_^
Something which I hope do soon.
Ugh, make new scripts! It's hard when you're trying to get everything working for your project XD
Z. O. M. G. YOU USED THE SDK?????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Quote from: WcW on September 02, 2007, 05:33:43 PM
Z. O. M. G. YOU USED THE SDK?????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In some cases it is quicker to use the SDK and in other cases you have to use the SDK. Think about doing a request for someone or making a script for project which uses the SDK. In those case you kinda have to use the SDK. The script for a project using SDK was in fact the case for one of mine scripts should I decide to do the extra work and release it.
What you can do WcW is to try and coerce/talk Falcon into making a non-SDK version ;)
Anyone who actually understands the SDK should use it for certain classes. A bunch of battle system additions exist, and if the SDK helps my script be compatible with all the other additions people have made, I'm definatly going to use it!
What I don't get is how Seph says it can make a hundred scripts compatible with no problems, but wouldn't 100 scripts give it too much lag to play anywayz?
Not really. It is much more importantly how they are processed.
When I tested it I had to go up to about 500 000 lines before I noticed any slowdown.
Naturally this was an artificial test and perhaps the real number is 'only' as little as 250 000 lines. Even then it is only at startup there are any delay. The memory usage wasn't significant considering that RMXP has 128 MB RAM as requirement.
In that case with 500 000 lines I were not able to notice any difference in game whatsoever after the initial startup.
You can easily have one script lag way more than 100 scripts combined.
I know. My CMS is currently only developing and is lagging like crap. But still, that would start lagging if you have 98 or low RAM. Now back on topic...
LIES!!!!!!!!!!! THIS IS NOT FALCON'S SCRIPTS, THIS IS FALCON'S NEW SCRIPTS!!!!!!!!!!! Where's all the old ones....?
Anyone know what the hell he's talking about?
*raises hand*
Why are only like 4 of your scripts here? Is this just for you CA scripts?
These are most of my scripts.
Well, I know now they're compatibable with SDK, now I ask, are they compatibable with Some of Bliz's Scripts?
I never said my scripts were compatible with the SDK. Only the bullet reload system would be. Why would I know if they're compatible with Blizzard's scripts, I don't check for compatibility with every single script in existence.
Falcon isn't as nice as Blizzard, sadly. ;9 SO STOP EATING ME ;_;
Quote from: Falcon on September 04, 2007, 01:17:56 AM
I never said my scripts were compatible with the SDK. Only the bullet reload system would be. Why would I know if they're compatible with Blizzard's scripts, I don't check for compatibility with every single script in existence.
All I can say is that the Luck Script isn't compatibable. To me, they work fine with the SDK.
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