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Other Game Creation => Program Troubleshooting => Topic started by: agent_apep on August 14, 2007, 11:16:36 PM

Title: RMXP Knights-Inventory Problem
Post by: agent_apep on August 14, 2007, 11:16:36 PM
In the first level of my game there are two different heroes that you switch between.  Many of the puzzles on the first level involve one hero picking up an item in one part of the level that the other hero needs in another part of the level, and then finding a way to send it to them.

However, I have discovered that regardless of what hero picks up what, they have a communal inventory.  I suspect that I will need a script to give each hero a seperate inventory, or make a pain-in-the-ass event string conditionally taking away any item they could possibly have when the characters change and then giving it all back at the next change.

Basically I'm asking if there's an easier way to do this, or if anyone has a script that I can use, as I have no real knowledge of scripting.

I'd appreciate any help.
Title: Re: RMXP Knights-Inventory Problem
Post by: Falcon on August 14, 2007, 11:19:00 PM
Trickster's Multiple Inventories Script, I saw it on .org
Title: Re: RMXP Knights-Inventory Problem
Post by: agent_apep on August 15, 2007, 12:22:12 AM
Sorry if this seems like a stupid question, but where .org?
Title: Re: RMXP Knights-Inventory Problem
Post by: firerain on August 15, 2007, 12:25:46 AM
www.hbgames.org
Title: Re: RMXP Knights-Inventory Problem
Post by: agent_apep on August 15, 2007, 01:09:38 AM
Oh, thanks!