This has been bugging me. Some chests open when I approach them, some don't. Then, different chests close when I examine them as empty. Now, an open door closes when I examine it to go in. Then, the door (on the other side) is supposed to be shut, but it opens when I examine it to leave. How do I control what sprite the event graphics turn into, because I'm not doing anything different (at least I think) between these events. What am I doing wrong and how do I control it?
Events, by default turn towards the player when you activate them. This can be changed if you check the box "Fix Graphic" underneath the event graphic box. If you want to see how to animate them properly, check out these tutorials:
http://rmrk.net/index.php/topic,12541.0.html
http://rmrk.net/index.php/topic,12488.0.html