The RPG Maker Resource Kit
Other Game Creation => Program Troubleshooting => Topic started by: Jin_Axl on August 06, 2007, 07:21:51 AM
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Hi guys,
I need some help 4 my project.
This is how it came :
In order to access a stronger class ( Ex: Swordman -> Swordmaster), my character must meet these conditions first :
- Be at least lv50.
- Have an Hallow ( For the Swordman is the Hero Crest) in inventory.
- Pay 5000 G.
An the promotion ceremony will be held by a priest at a city ( she is an event, of course).
How can I have the event tobe checked if the character has met the conditions or not?
If :
A Swordman :
+lv 50+
+a Knight Crest in inventory
+5000 G
else :
+ then be gone !
end case:
class : Swordman -> class : Swordmaster.
Um. .... I hope you understand my decriptions ?
-
Hi guys,
I need some help 4 my project.
This is how it came :
In order to access a stronger class ( Ex: Swordman -> Swordmaster), my character must meet these conditions first :
- Be at least lv50.
- Have an Hallow ( For the Swordman is the Hero Crest) in inventory.
- Pay 5000 G.
An the promotion ceremony will be held by a priest at a city ( she is an event, of course).
How can I have the event tobe checked if the character has met the conditions or not?
If :
A Swordman :
+lv 50+
+a Knight Crest in inventory
+5000 G
else :
+ then be gone !
end case:
class : Swordman -> class : Swordmaster.
Um. .... I hope you understand my decriptions ?
P/S : I'm using RMXP.
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Conditional Branch: Gold 5000 or more
Conditional Branch: Item [Knight Crest] in Inventory
Control Variables [XXX: Hero Level] = [<hero_to_be_promoted>]'s Level (found under Control Variables: Actor)
Conditional Branch: Variable [XXX: Hero Level] >= 50
<Promote the hero event>
END
END
END
Hope that helps.
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Oh thx, I will try and will be back later :lol: