Hi,
I am using RPG Maker 2003 and working on a game which I plan to release in 1-2 years from now
and I could use some help.
(Database --> Conditions) I have a condition called "Power Up"
*Problem*
I can't control the amount of turns before conditions will abate.
I want it to abate after 2 turns, however I am not able to do so.
These are my settings:
Base Statistic Alteration "Double" "Attack"
Extent of Effect "Ends after Battle"
Action Restriction "No Restriction"
Hit Percentage "100%"
Condition Always abates after "2" Turns
"0%" Chance to recover each turn
Whenever afflicted target is damaged ther is a "0%" Chance of the condition abating.
Solution?
Is there a solution to this problem without storing the turns in a variable because:
1) if I use this solution then I will have to copy/paste it with each Monster Group
2) I believe the moment you choose the next command for example attack
but then simultaneously the condition abates. (assuming the variable has met it's designated target in this case 2 turns)
I thank you kindly for tips/solutions.
Bob
Hmm this worked for me
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi27.photobucket.com%2Falbums%2Fc177%2Fquietisgood%2FPup.png&hash=8e520d80c4d72e82ab6e70599fdca333f44ee396)[/spoiler]
I dont see what your problem is..
The problem is I set the condition to expire in 2 turns but after 2 turns the character is still afflicted by the condition.
The condition does not abate
I have
0% chance to abate when damaged
and 0% chance to abate each round and I'd like to keep it that way :P