The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: White Wolf on March 06, 2006, 02:22:21 PM

Title: Timer
Post by: White Wolf on March 06, 2006, 02:22:21 PM
I have a problem with the timer. :?     I made a minny game with a timer.
bud if the timer run out you can go on. how can i stop that.





if you can please anser in dutch.
Title: Timer
Post by: Nightwolf on March 06, 2006, 02:59:34 PM
I cant in Dutch.
I think its, like if timer goes to 0 then game over, type thing. Make an event/.
Title: Timer
Post by: White Wolf on March 06, 2006, 05:12:35 PM
 Could you explain how you mean that?
Title: Timer
Post by: dwarra on March 06, 2006, 05:23:43 PM
Make it so when the timer reaches zero it activated a switch.
Title: Timer
Post by: monster-doog on March 06, 2006, 08:22:10 PM
Like make Fork Conditions: if timer reaches zero: BOOOOOM!! you die.
Title: Timer
Post by: Nightwolf on March 07, 2006, 04:07:04 AM
Yeah, when timer reaches 0, game over or hero dead events.
And as dwarra said u can try making a switch.
Title: Timer
Post by: Snailer on March 07, 2006, 02:09:32 PM
Jep maak een nieuwe event met een timer dan switch en dan dat ie game over zegt ook met event uuh nou ja khoop dat werkt..
Title: Timer
Post by: Jonat on March 07, 2006, 02:10:30 PM
i think he wants it so the mini-game ends, not game over. lol.
Title: Timer
Post by: White Wolf on March 07, 2006, 02:21:16 PM
tnx
Title: Times up...
Post by: Rarara on March 08, 2006, 01:59:45 PM
How can you make it say "game over" ore something after the time is up?
I'm trying to do the same thing to, but it doesn't work well. I don't know how to put a switch after those sec.. Becose if you paste the event below the timer it works inmeandently after the timer, and not after those sec..

:(   :evil:   :shifty:   :humph:   :crazy:   :huh:   :(
Title: Timer
Post by: Viper on March 08, 2006, 02:43:51 PM
Conditional branches, when the timer reaches zero the end result would be a dead event.