The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: kami130 on July 14, 2007, 08:45:26 PM

Title: Can someone check this for me?
Post by: kami130 on July 14, 2007, 08:45:26 PM
Im trying to make a dash button through a common event...but its not working. can someone check this out?
Title: Re: Can someone check this for me?
Post by: modern algebra on July 14, 2007, 09:38:50 PM
Well, firstly, change the trigger switch for the common event to 50. Second, take everything out of the first conditional branch (The Switch: Dash = ON)

And secondly, 4 is by default the regular speed for player. Try setting it to 5?
Title: Re: Can someone check this for me?
Post by: kami130 on July 14, 2007, 10:28:34 PM
oh yeah.. lol thanks
Title: Re: Can someone check this for me?
Post by: Zeriab on July 16, 2007, 12:43:36 PM
I would have done a Dash system like the attached pic.
Just change the Condition Switch to 50: DASH
^_^
Title: Re: Can someone check this for me?
Post by: Kokowam on July 16, 2007, 12:47:51 PM
Yeah. I saw that explained on hbgames.org once, I think. It's best not to over complicate things.
Title: Re: Can someone check this for me?
Post by: kami130 on July 16, 2007, 11:21:41 PM
thanks
Title: Re: Can someone check this for me?
Post by: kami130 on July 16, 2007, 11:49:44 PM
ok, i got it working the way i did it..turns out i left in the else handler in each of the branches dealing with the player's position..

but i wanted it to work so that the player couldn't stop running untill letting go of the a button, witch works, but it also needs to stop the player if they hit an impassable tile..can someone tell me the script....thing for player collision and how to stop movement 
Title: Re: Can someone check this for me?
Post by: modern algebra on July 17, 2007, 01:17:10 AM
Um... they still shouldn't be able to go over impassable tiles? What do you mean? What Zeriab posted ought to work.
Title: Re: Can someone check this for me?
Post by: Kokowam on July 17, 2007, 01:19:19 AM
Yeah. Are you sure you weren't testing it and accidentally held down CTRL? :P
Title: Re: Can someone check this for me?
Post by: Zeriab on July 17, 2007, 09:23:21 AM
Erhm... The only way I could your post make sense was that you wanted the player to keep running in the same direction until the player let go of the button.
I have uploaded a system which does just that.

The version I previously posted only changes the speed of the player. It is independent of the collision and movement systems.
Try playing the game from the game.exe instead of playtesting and say if you still get the error.

It does not have anything to do with the event system I posted, but we could still try to help ^_^
Title: Re: Can someone check this for me?
Post by: kami130 on July 20, 2007, 01:54:54 AM
This is a noob question..but where do i findthe wait for move's completion command?
Title: Re: Can someone check this for me?
Post by: Kokowam on July 20, 2007, 01:57:26 AM
Right under "Move Event" command.