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Other Game Creation => Program Troubleshooting => Topic started by: windkirby on July 12, 2007, 09:22:12 PM

Title: Is it possible to force a character to use a skill w/o making the target random?
Post by: windkirby on July 12, 2007, 09:22:12 PM
Let's say that I have a "combo" move in which two characters combine their powers to make a new skill. Now, let's say it's called "Whirlpool Web" and that Hero 1 and Hero 2 are the ones combining their attacks. Of course, for Whirlpool Web's common events there are all sorts of conditional branches to make sure that Hero 1 and Hero 2 are in the right spots and that they are both indeed in the party, and so assuming they're both there and that they both have the SP, how do I make it so that the player still has control over which monster is attacked? Random target is no good, and if I have a pre-attack that does nothing and then have "last target", then it's going to say "Miss" and it's a bit confusing. Any ideas? Thanks in advance!
Title: Re: Is it possible to force a character to use a skill w/o making the target random?
Post by: windkirby on July 18, 2007, 03:53:42 PM
Why does no one ever answer my questions?  ??? Do I need to get an icon or something? Anyway, if this IS impossible, could someone please tell me, or tell me I need to go to the script forums or SOMETHING? Thanks in advance!
Title: Re: Is it possible to force a character to use a skill w/o making the target random?
Post by: Sophist on July 18, 2007, 10:28:59 PM
What maker are you using?
Title: Re: Is it possible to force a character to use a skill w/o making the target ran
Post by: mambawaba on July 23, 2007, 09:05:43 PM
i would like to know if that is possible too ( that is, to make the "miss" not show up when i want a skill to call a skill )

hope to ear from someone, im using rmxp.
Title: Re: Is it possible to force a character to use a skill w/o making the target ran
Post by: Sophist on July 23, 2007, 09:06:34 PM
Let me run through my XP, see if there is anything I can do.