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Other Game Creation => Program Troubleshooting => Topic started by: tye202002 on July 12, 2007, 08:07:20 PM

Title: [RESOLVED] Quick Status Resist Question (RMXP)
Post by: tye202002 on July 12, 2007, 08:07:20 PM
I think I have figured out but I just want to confirm my reasoning:
BTW this is for the monsters.

A=very high resistance
B=high resistance
C= normal/average resist
D=low resist
E=very low resist
F=(monster) "NO! NO! Anything but that!!!!"

Am I right?
Title: Re: Quick Status Resist Question (RMXP)
Post by: windkirby on July 12, 2007, 09:23:32 PM
Is this STATUS changes we're talking about? If so, then A=%100, B=%80, C=%60, D=%40, E=%20, and F=%0 of the time.
Title: Re: Quick Status Resist Question (RMXP)
Post by: tye202002 on July 12, 2007, 09:38:00 PM
I'm talking about RPGM XP in the "monster" tab in the database under "Attribute Resistance". It list fire, water, ice, ect.
Title: Re: Quick Status Resist Question (RMXP)
Post by: windkirby on July 14, 2007, 06:18:05 PM
Okay, well that would be attributes, not status! Sorry for the weird answer; I got confused.

Anyway, it'd be:
A=%200 normal damage B=%150 normal damage C=normal damage D=%50 normal damage E=no damage F=heal
Title: Re: Quick Status Resist Question (RMXP)
Post by: tye202002 on July 14, 2007, 08:21:03 PM
OK, i got it now, thank you very much