I found an interesting battle system by Trickster, the only problem is SDK.
And I also found a Timed Hit system, but I can't use MA's Skill System with it
should I use (Timed Hit Battle System) this (http://anonym.to/?http://www.hbgames.org/forums/showthread.php?t=19042) or (Trickster's Timer Points Thing) this (http://anonym.to/?http://anonym.to/?http://www.hbgames.org/forums/showthread.php?t=18348)
battle system for the game announced in the IMG blog on my site (www.namkcor.co.nr)
I wanted to do something other than DBS and I didn't want to do RTAB/ATB because it's slightly overdone.
tell me which one you think I should use
Also, I am unsure, but if I were to put SDK below any non-SDK scripts, would that prevent the major issues that seem to arise with SDK/non-SDK scripts?
They both seem pretty neat. If you decide to do the first one, I can probably make it compatible with the skill system, so don't let that be a worry.
EDIT:
I'm planning on updating it anyway, so that instead of potentially doing 0 damage, it will calculate max_damage and then take a percentage of that instead. I might add bonuses the more SP you expend though, so it wouldn't be a linear progression. As the one person who's expressed interest in using it, do you think that's a good idea? or should I leave it?
that would be awesome MA, for now, I'll use the battle script without your skill addition, but when you make it compatible, I'll add it in.
tx
edit: you should also add a minimum value of 1 to all skills MP btw
eh?
what do you mean by min value? min value as in min SP cost or min power?
Both, maybe? lol
min value SP