Hello, I would like to add the feature of a timed hit. The best examples of this I could use would be any Mario RPG. If you haven't played those, a timed hit is when you press a button shortly before your characters attack animation is played, and extra damage is added. I am using RPG Maker XP's standard battle system, nothing added.
As for making this happen, I originally tried to make an event using Input Key, however input key stops any loops I had made to act as a timer. I tried also using a normal timer with some success, however when the timer count reaches 0, the battle becomes automatically aborted. I figured the next best idea would be a script, but I have no idea how to go about this myself. Any help or leads are appreciated, thanks
this was asked before i forgot who asked it
I assure you I looked about the internets for this script, but I had little success. The actual timed hit wouldn't have to function through the attack command, if that would make such a feature easier to perform. The way mine is set up now is that attack is done through a skill, which has an event which does 'Force Action' and then attack. That way it would be easy to stick a 'Call Script' in there as well.
Quote from: Shnagenburg on June 25, 2007, 08:17:46 AM
I assure you I looked about the internets for this script, but I had little success. The actual timed hit wouldn't have to function through the attack command, if that would make such a feature easier to perform. The way mine is set up now is that attack is done through a skill, which has an event which does 'Force Action' and then attack. That way it would be easy to stick a 'Call Script' in there as well.
may i ask who made this script becuse you can ask them.
That's just it, I can't find one that exists anywhere, or any mention of one anywhere. I've never heard of anyone asking for this or completing it, which is why I'm asking for it myself.