The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Ryex on June 18, 2007, 03:17:45 PM

Title: RPGM XP PK trouble with passabillaty
Post by: Ryex on June 18, 2007, 03:17:45 PM
I donloaded the PK version the the resource kit home page and I'm having trouble with passabilty.  win I testplay the game or main play the game I can some times walk right over object that I shouldn't be able to.  And yes I have the passability set correctly.
Title: Re: RPGM XP PK trouble with passabillaty
Post by: :) on June 18, 2007, 05:13:58 PM
what tilesets? are they default or imported?
Title: Re: RPGM XP PK trouble with passabillaty
Post by: Ryex on June 18, 2007, 07:00:06 PM
any and all of the defalt tile sets
Title: Re: RPGM XP PK trouble with passabillaty
Post by: :) on June 18, 2007, 07:06:44 PM
reinstall the whole program (usually the fast direct way to fix something xD ) tell me if it still happens.
Title: Re: RPGM XP PK trouble with passabillaty
Post by: Ryex on June 18, 2007, 07:41:51 PM
allready tried htat beleave me If I ask for help I'v already tried to fix it.
Title: Re: RPGM XP PK trouble with passabillaty
Post by: :) on June 18, 2007, 07:59:05 PM
and you got your version here: http://crankeye.com/index.php?page=rmxp
correct?

alright try just starting a new game, and placing something quickly on the map and test play. no events or anything.
Title: Re: RPGM XP PK trouble with passabillaty
Post by: Ryex on June 18, 2007, 08:24:31 PM
corect I got it there

lets see..... yep I cant walk through walls and half a tree and which part of the wall I can walk through changes  every time I test play again. 

by the way my friend got the same program at the same place and is haveing the same problem
Title: Re: RPGM XP PK trouble with passabillaty
Post by: :) on June 18, 2007, 08:35:47 PM
go back and get the 30 day trial for the legal version. See if that works out.
Title: Re: RPGM XP PK trouble with passabillaty
Post by: ChaosSpartan28 on June 19, 2007, 12:19:28 AM
So when you say you have the pasability set correctly do you mean the layers.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi49.photobucket.com%2Falbums%2Ff255%2FHolySpartan28%2F4.jpg&hash=cb5149f42419118b389901dc23a8cf1e37be494d)

Meant for tiles that can be walked over. Lowest layer. Appears under everything else.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi49.photobucket.com%2Falbums%2Ff255%2FHolySpartan28%2F3-2.jpg&hash=784022ed20d1cfe3898a34ed2e424fbea83fac85)

Meant for tiles that don't allow you to walk through. Second layer. Appears above the 1st layer and below the 3rd layer.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi49.photobucket.com%2Falbums%2Ff255%2FHolySpartan28%2F2-2.jpg&hash=554d436be640e1ca6425afa379e85f4ff3c147e5)

Meant for tiles that allow you to walk behind but not through. Third layer. Appears above all other layers.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi49.photobucket.com%2Falbums%2Ff255%2FHolySpartan28%2F1-2.jpg&hash=633c5cd9f0610cad94fa5151224da851a6dfdf04)

Meant for events that do stuff. Event Layer. Appears above First and Second and above/below Third depending on the pasability settings.


Hope that cleared something up.
Title: Re: [Resolved] RPGM XP PK trouble with passabillaty
Post by: Ryex on June 21, 2007, 02:05:44 PM
It appears that this is one of the "many known bugs" for pk the leagle version works