The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: ChaosSoldier92 on June 17, 2007, 12:28:15 AM

Title: help with event *A.S.A.P
Post by: ChaosSoldier92 on June 17, 2007, 12:28:15 AM
i need help with this......i need to make it so certain choices = defferent stories help please
im at it with choices A.S.A.P

my first question is if an old lady chouldnt carry her luggeg to her house whould u help her
Title: Re: help with event *A.S.A.P
Post by: :) on June 17, 2007, 12:34:29 AM
show choices at the start of the game with a black room and just the hero. now after a certain once is choosen they are warped to a special map, if they choose a different one they would end up at a different map.
Title: Re: help with event *A.S.A.P
Post by: ChaosSoldier92 on June 17, 2007, 12:53:50 AM
i dnt know how to the choices
Title: Re: help with event *A.S.A.P
Post by: SirJackRex on June 17, 2007, 06:18:24 AM
The luggage one is easy:
Use variables to start the quest and then use some more to determine whether or not you have finished helping her with it. And then use the variable to remove the luggage
Title: Re: help with event *A.S.A.P
Post by: Zeriab on June 17, 2007, 06:36:23 AM
Moved ^_^

The key to making certain choices = different stories is switches.
I suggest you read the tutorial on switches my sig leads to.
It will not answer your questions, but it should give you enough information for you to figure out the rest ^_^

Title: Re: help with event *A.S.A.P
Post by: ChaosSoldier92 on June 18, 2007, 10:36:11 PM
thanx

Quote from: SirJackRex on June 17, 2007, 06:18:24 AM
The luggage one is easy:
Use variables to start the quest and then use some more to determine whether or not you have finished helping her with it. And then use the variable to remove the luggage
Quote from: Zeriab on June 17, 2007, 06:36:23 AM
Moved ^_^

The key to making certain choices = different stories is switches.
I suggest you read the tutorial on switches my sig leads to.
It will not answer your questions, but it should give you enough information for you to figure out the rest ^_^


Title: Re: help with event *A.S.A.P
Post by: Kokowam on June 18, 2007, 11:13:16 PM
My input: This would make a great part of a game but it might get really confusing with all the switches. :P