The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: gameo on June 16, 2007, 09:51:37 AM

Title: [RESOLVED] Recieving the hero's name after name screen process. [RM2K3]
Post by: gameo on June 16, 2007, 09:51:37 AM
How would you "recieve" the hero's name from the database after he's been named at the name screen function?

Like, just so you know which name the player chose, and use it for the first thing in every message?


It's should be a bit like Dubealex's \Name[\n[001]] function in his AMS, for instance.
Title: Re: Recieving the hero's name after name screen process. [RM2K3]
Post by: &&&&&&&&&&&&& on June 16, 2007, 11:29:26 AM
It tells in the help file.  ;D

Quote\n[n]   
Displays the name of the hero in the database with ID n, n being any numerical value. (\n[0] will show the name of the first member in the current party)

And if you ever need any others.

Quote\\      Shows "\".
\c[n]   Changes the text color to the color that matches n, n being a number from 0 to 19.
\s[n]   Changes the text speed to n, where n is a number from 1 to 20, 1 being the fastest.
\n[n]   Displays the name of the hero in the database with ID n, n being any numerical value. (\n[0] will show the name of the first member in the current party)
\v[n]   Displays the value held in variable n, n being any numerical value.
\$      Shows the amount of money held.

\!      The remainder of the message after this code is only shown when the player presses a key.
\.      Adds a 1/4 second delay to the part of the message which follows this code.
\|      Adds a 1 second delay to the part of the message which follows this code.
\> / \<   Displays the part of the message between \> and \< instantly.
\^      Closes the message window without key input.
\_      Shows half a space.
Title: Re: Recieving the hero's name after name screen process. [RM2K3]
Post by: gameo on June 16, 2007, 02:26:42 PM
Thanks a lot. It's just what i needed.