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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: sherper1 on June 10, 2007, 09:22:16 AM

Title: is there a script for this?
Post by: sherper1 on June 10, 2007, 09:22:16 AM
i don't know if there is a script or something for this already but if there was i wouldn't know what to search for so this is why i started a topic.

is there a script or something for a side view system where your sprites have their animations without the weapons and the weapons have their own sprites so if you equip a different weapon it has a diferent sprite for it in the battle?.. if that makes sense
Title: Re: is there a script for this?
Post by: sherper1 on June 19, 2007, 08:38:08 AM
bump
Title: Re: is there a script for this?
Post by: landofshadows on June 19, 2007, 08:52:45 AM
23 people have viewed and none have answered, I guess that answers your question... there probably isn't... I have seen something similar to what your asking for, but it's pretty buggy or some thing...

If I was you I would make it so each playable sprite in your game can only use a maximum of say 6 weapons and then just make 6 different animated battling sprites... If you was to give me the images of the sprites in side view without weapons and images of the weapons for each sprite I would make their attacks and that for you...

Put a script request in and a resource request, and see what gets done first.
Title: Re: is there a script for this?
Post by: sherper1 on June 19, 2007, 08:55:12 AM
nah thats alright, ill probably just do what you said. i'll have more weapons but that just means more work but i don't care.
i started this topic a while ago n thought i'd bump it.
Title: Re: is there a script for this?
Post by: Joaocarlos on June 19, 2007, 09:34:19 AM
there is!!! ;D

ccoa's side-view system

you just have to do the battler and them make the animations for all of the weapons

them save the file like this:  - the battler animation file  "name_attack_default"
                                            - the weapon animation file "name_Red_Sword_attack_default"

you have to know how to work with ccoa's system to know what I'm talking about  i guess

here read this http://www.hbgames.org/forums/local_links.php?catid=29&linkid=1025

 
Title: Re: is there a script for this?
Post by: sherper1 on June 19, 2007, 09:37:05 AM
nah thats alright i'm using a different side view already... i think. Did Cogwheel make a side view? i'm not sure whos it is but it's called RTAB w Extras when i downloaded it.
Title: Re: is there a script for this?
Post by: Winged on June 19, 2007, 09:41:00 AM
DerVV made that (I think).

The long and hard way to do it is to put an event somewhere and use conditional branches to change the actors battler....

~Winged
Title: Re: is there a script for this?
Post by: sherper1 on June 19, 2007, 09:44:21 AM
yeah that might have been him but i think he just edited it ??? i'm not sure. but you might be right :) yeah but i don't really know how to use conditional branches in events lol
Title: Re: is there a script for this?
Post by: dollmage on June 19, 2007, 12:46:12 PM
Quote from: sherper1 on June 19, 2007, 09:44:21 AM
yeah that might have been him but i think he just edited it ??? i'm not sure. but you might be right :) yeah but i don't really know how to use conditional branches in events lol

well actualy =) the sideview was originaly made by minkoff then he was gone then deVV continue on making it fixing the bugs nad upgraded it to what it is to now =)
Title: Re: is there a script for this?
Post by: sherper1 on June 19, 2007, 01:06:03 PM
ok then thx for clearing that up :)