When i went to creation asylum(i have to post here because it wont let me on my yahoo account) anyway i downloaded a menu system (script) like for pokedex when i go on menu it doesnt show POKEDEX on the menu.It missing.
so this one person said to edit the main script i did but nothing popped up still can someone please tell me how to make stuff pop up? :'(
Errrrm...
Just post the script and I will do the edit. As it is, I have no real idea what you are talking about. It sounds like it is probably an out of range x or y value or something on the word.
Message by TSUKASA:
k, I have the answer ;D go to main and put this after begin
CODE
# Font used
$fontface = "Lucida Console"
it should look like this
CODE
begin
# Font used
$fontface = "Lucida Console"
# Prepare for transition
Graphics.freeze
# Make scene object (title screen)
$scene = Scene_Title.new
rEGULAR SCRIPT:
#==============================================================================
# ? Main
#------------------------------------------------------------------------------
# ???????????????????????????????
#==============================================================================
begin
# This variable determines the default font type
$defaultfonttype = "Tahoma"
# This variable determines the default font size
$defaultfontsize = 22
# ?????????
Graphics.freeze
# ????????? (??????) ???
$scene = Scene_Title.new
# $scene ?????? main ?????????
while $scene != nil
$scene.main
end
# ???????
Graphics.transition(20)
rescue Errno::ENOENT
# ?? Errno::ENOENT ???
# ????????????????????????????????
filename = $!.message.sub("No such file or directory - ", "")
print("File #{filename} not found.")
end
Quote from: Blizzard on September 18, 2006, 01:13:40 PM
b) Ultimate Font Override
This little script will do the job:
#==============================================================================
# Game_System
#==============================================================================
class Game_System
attr_reader :fontname
attr_reader :fontsize
alias init_ultimate_font_override_later initialize
def initialize
init_ultimate_font_override_later
self.fontname = "Arial"
self.fontsize = 24
end
def fontname=(name)
$defaultfonttype = $fontface = @fontname = name
end
def fontsize=(size)
$defaultfontsize = $fontsize = @fontsize = size
end
end
#==============================================================================
# Bitmap
#==============================================================================
class Bitmap
alias init_font_override_later initialize
def initialize(w, h = nil)
if w.is_a?(Numeric) and h.is_a?(Numeric)
init_font_override_later(w, h)
else
init_font_override_later(w)
end
if $game_system.fontname != nil and not $scene.is_a?(Scene_Title)
self.font.name = $game_system.fontname
self.font.size = $game_system.fontsize
else
self.font.name = "Arial"
self.font.size = 24
end
end
end
You can change the font/fontsize with
$game_system.fontname = "FONTNAME"
$game_system.fontsize = FONTSIZE
It will override the font from any RMXP version.