:o in 4 years of rpg makerin', there's one thing i never figured out.
How the hell do we make the damage appear at the end of the animation, and not at the beggining?(rm2k3)
well then, another thing. Is it possible to make attacks like omnislash?(like many hits)? because there is always the option of 2 attacks when we create an item. but that's attacking normal. As Techniques or Magics(or whatever..) is it truly possible? (more than 4 hits, lets say) :o
If you make the skill a switch, you can make an event within the battle that activates through that switch. Show multiple battle animations and take multiple damage.
This should work for both of your questions.
lmfao you know what.. i NEVER tought about that. that should work. thank you!
I don't get how to implement that... Would you have to paste the event in every troop thing?
You could do that, or you could have it activate a common event instead. ;8