Ok. One problem is solved but another arises. In my game I making the game start with a cutscene that leads to a battle. There is a problem, though. When the hero attacks, he deals 0 damage. is there a way I can change this?
You need to have him wield a weapon.
But is there anyway to make it so that the minimum damage is always 1? Maybe by scripting in the Scene_Battle scripts?
yes edit whatever weapon he is healing or the character in the database