(even if im asking about events there are lots of call script so please do check =)
(modify my post if not tnx mods)
im using Tactical Battle System - Beta Build 14 - Version 0.9 by nick, when the monster Hp is 0% i should be teleported to a new place but intead im still in the sameplace how come? any one can solve this for me?
Maybe try some switches? Like Monster HP=0 Makes switch monsterdead on? And if that switch is on it teleports you? Try it!
You have to edit the script, I don't remember that version of the script, but take a look into the script, there should be help to find. If not, you could check out hbgames.org .
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*** Event script commands (call script)***
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- You can turn on cinematics using "cinematics(true)" and use "cinematics(false)" to turn them off.
- You can use "presetup(actor_id, x, y)" to setup a actor on your side.
- You can switch to deathmatch (survival of the fittest) by "deathmatch(true)",
to turn it off again, use "deathmatch(false)"
- You can let a battle autostart if you use "autostart(true)" and have actors preset.
Turn it off by "autostart(false)"
- You can set the maximum numbers of actors by "max(number)", this is 4 by default (party size)
This maximum number includes the ones preset. 0 means no limit.
- To allow replacing preplaced actors use "replaceable(true)", use "replaceable(false)" to turn it off.
- You can have the battle on another map by using "battlemap(mapid)" where the mapid is the actual map ID.
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*** Victory and failure commands ***
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- Victory and failure commands are call script commands, and are "victory(condition, value)"
for victory and "failure(condition, value)" for failure.
- Victory and failure only show on start of battle, if the option showinfo is on.
- Victory is defeat all enemies by standard. Everything you mistype will be interpreted
as defeat all enemies. Standard value is ""
- For hold out, for an X number of turns, use "holdout" for the condition and a number as turn
- For kill boss, use "killboss" for the condition and enemy id (in the troop) as value
- For reach, use "reach" as condition and [x,y] as value.
- Failure is "" by default, with "" value by default. You always lose when your entire party
is dead.
- For time limit, use "time" as condition and use a number of turns as value
- For may not die thing, use "dies" as condition and use a global actor id as value.
well here is the instructions can anyone clarify this for me im not very good at understanding enlighs, coz its not my first language
sorry for double posting just needed to say this >.<
i figured about the events using variables now it works tnx guys but im still having problem with the script calling i dont understand it completely only got the battle on a different map thing
and automatic placing of units the presetup call script.
and i still cant figure the failure and victory conditions >.< any one wanna help me
never mind self resolve