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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: dollmage on May 27, 2007, 02:16:58 PM

Title: help with events using ABS by nick(Tactical battle system)@creation[RESOLVED]
Post by: dollmage on May 27, 2007, 02:16:58 PM
(even if im asking about events there are lots of call script so please do check =)
(modify my post if not tnx mods)

im using Tactical Battle System - Beta Build 14 - Version 0.9 by nick, when the monster Hp is 0% i should be teleported to a new place but intead im still in the sameplace how come? any one can solve this for me?
Title: Re: help in event> when i defeat the monster why wont my player be teleported
Post by: Mapper on May 27, 2007, 04:09:34 PM
Maybe try some switches? Like Monster HP=0 Makes switch monsterdead on? And if that switch is on it teleports you? Try it! 
Title: Re: help in event> when i defeat the monster why wont my player be teleported
Post by: Esmeralda on May 27, 2007, 04:11:07 PM
You have to edit the script, I don't remember that version of the script, but take a look into the script, there should be help to find. If not, you could check out hbgames.org .
Title: Re: help in event> when i defeat the monster why wont my player be teleported
Post by: dollmage on May 28, 2007, 05:19:45 AM

--------------------------------------------
*** Event script commands (call script)***
--------------------------------------------
- You can turn on cinematics using "cinematics(true)" and use "cinematics(false)" to turn them off.
- You can use "presetup(actor_id, x, y)" to setup a actor on your side.
- You can switch to deathmatch (survival of the fittest) by "deathmatch(true)",
to turn it off again, use "deathmatch(false)"
- You can let a battle autostart if you use "autostart(true)" and have actors preset.
Turn it off by "autostart(false)"
- You can set the maximum numbers of actors by "max(number)", this is 4 by default (party size)
This maximum number includes the ones preset. 0 means no limit.
- To allow replacing preplaced actors use "replaceable(true)", use "replaceable(false)" to turn it off.
- You can have the battle on another map by using "battlemap(mapid)" where the mapid is the actual map ID.

--------------------------------------------
***     Victory and failure commands     ***
--------------------------------------------
- Victory and failure commands are call script commands, and are "victory(condition, value)"
for victory and "failure(condition, value)" for failure.
- Victory and failure only show on start of battle, if the option showinfo is on.
- Victory is defeat all enemies by standard. Everything you mistype will be interpreted
as defeat all enemies. Standard value is ""
- For hold out, for an X number of turns, use "holdout" for the condition and a number as turn
- For kill boss, use "killboss" for the condition and enemy id (in the troop) as value
- For reach, use "reach" as condition and [x,y] as value.
- Failure is "" by default, with "" value by default. You always lose when your entire party
is dead.
- For time limit, use "time" as condition and use a number of turns as value
- For may not die thing, use "dies" as condition and use a global actor id as value.

well here is the instructions can anyone clarify this for me im not very good at understanding enlighs, coz its not my first language
Title: Re: please check if this belong to the script's???better this than sorry ^_^ me
Post by: dollmage on May 28, 2007, 02:48:29 PM
sorry for double posting just needed to say this >.<
i figured about the events using variables now it works tnx guys but im still having problem with the script calling i dont understand it completely only got the battle on a different map thing
and  automatic placing of units the presetup call script.

and i still cant figure the failure and victory conditions >.< any one wanna help me
Title: Re: help with events using ABS by nick(Tactical battle system)@creation
Post by: dollmage on June 02, 2007, 06:29:45 PM
never mind self resolve