hey i'm making a cutscene for the introduction of my game and well the first bit is messages how do i stop the messages from repeating?
Either turn on a local switch and make an empty page with nothing on it, a local switch pre-condition, and Action Key processing, or just teleport to a different map and make sure that you never go to the map again.
i did that but now the message has stopped completely
Well, the event with the message and stuff, leave no condition. Make a new page with the local switch condition which gets turned on at the end of the cutscene. Try that?
no still not working :( :( it is stll not even showing the message o well if ure stuck for ideas lol i will hopelfully figure it out but thanks anyway :)
Do you mind zipping the game folder up as a .rar or a .zip and attaching it?
its ok now :) i just messed with it lol but i know now and ermm i have another problem is there any way i can make it so guards run in after a certain amount of time? :)
Time in seconds is a bit of a conundrum. You can work with frames. :P You just use the wait command. To make wait for a certain amount of time, I think it would be possible but with scripting.
i have made him wait witch is good but i need him to wait offscreen if you get what i mean so it looks like he is running in after him
Oh, just make the event start out somewhere where you can't see him. Then, just make him move with a move event?
yea i dont understand lol i am going to add it in a minute and if you could do what you said and anything else that mite make it run more smoothly please :)
and also when u send it back like post on here what you did
1) You need to give us the whole project folder, not just the rmxp file.
2) Try this. http://rmrk.net/index.php/topic,157.0.html
The 3rd tutorial is about cutscenes, It'll explain what you're asking.