I've made an awesome hud script that fully works with all rpg made games check the screens to see.
The HUD shows your lvl, your name, how much xp you have and need, how much life you have, how much xp you have and the picture of your battler ( when you use an visual equip script the visual equip will actually work in the HUD too and the money amout you have on hand. ;D
SCREEN:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg367.imageshack.us%2Fimg367%2F4222%2Fhudfl6.th.png&hash=2ece7d56a0c06929bcc4e31e4f7b190161dc4ee3)
[spoiler]class Window_2 < Window_Base
$defaultfontsize = 20 #Change to the font size you want
@GOLD_ICON = RPG::Cache.icon("acce_005")
def draw_normal_barz(x, y, type, length, thick, e1, e2, c1 = Color.new(153,238,153,255), c2 = Color.new(0,0,0,255))
if type == "horizontal"
width = length
height = thick
self.contents.fill_rect(x-1, y - 1, width+2, height + 3, Color.new(255, 255, 255, 255))
self.contents.fill_rect(x, y, width, height + 1, Color.new(0, 0, 0, 255))
w = width * e1 / e2
for i in 0..height
r = c1.red + (c2.red - c1.red) * (height -i)/height + 0 * i/height
g = c1.green + (c2.green - c1.green) * (height -i)/height + 0 * i/height
b = c1.blue + (c2.blue - c1.blue) * (height -i)/height + 0 * i/height
a = c1.alpha + (c2.alpha - c1.alpha)* (height -i)/height + 255 * i/height
self.contents.fill_rect(x, y+i, w, 1, Color.new(r, g, b, a))
end
elsif type == "vertical"
width = thick
height = length
self.contents.fill_rect(x-1, y - 1, width+3, height + 2, Color.new(255, 255, 255, 255))
self.contents.fill_rect(x, y, width+1, height , Color.new(0, 0, 0, 255))
h = height * e1 / e2
for i in 0..width
r = c1.red + (c2.red - c1.red) * (width -i)/width + 0 * i/width
g = c1.green + (c2.green - c1.green) * (width -i)/width + 0 * i/width
b = c1.blue + (c2.blue - c1.blue) * (width -i)/width + 0 * i/width
a = c1.alpha + (c2.alpha - c1.alpha)* (width -i)/width + 255 * i/width
self.contents.fill_rect(x+i, y, 1, h, Color.new(r, g, b, a))
end
end
end
def draw_actor_barz(actor,x, y, type, length, thick, e1, e2, c1 = Color.new(255,0,0,255), c2 = Color.new(0,0,0,255))
if type == "horizontal"
width = length
height = thick
self.contents.fill_rect(x-1, y - 1, width+2, height + 3, Color.new(255, 255, 255, 255))
self.contents.fill_rect(x, y, width, height + 1, Color.new(0, 0, 0, 255))
w = width * e1 / e2
for i in 0..height
r = c1.red + (c2.red - c1.red) * (height -i)/height + 0 * i/height
g = c1.green + (c2.green - c1.green) * (height -i)/height + 0 * i/height
b = c1.blue + (c2.blue - c1.blue) * (height -i)/height + 0 * i/height
a = c1.alpha + (c2.alpha - c1.alpha)* (height -i)/height + 255 * i/height
self.contents.fill_rect(x, y+i, w, 1, Color.new(r, g, b, a))
end
elsif type == "vertical"
width = thick
height = length
self.contents.fill_rect(x-1, y - 1, width+3, height + 2, Color.new(255, 255, 255, 255))
self.contents.fill_rect(x, y, width+1, height , Color.new(0, 0, 0, 255))
h = height * e1 / e2
for i in 0..width
r = c1.red + (c2.red - c1.red) * (width -i)/width + 0 * i/width
g = c1.green + (c2.green - c1.green) * (width -i)/width + 0 * i/width
b = c1.blue + (c2.blue - c1.blue) * (width -i)/width + 0 * i/width
a = c1.alpha + (c2.alpha - c1.alpha)* (width -i)/width + 255 * i/width
self.contents.fill_rect(x+i, y, 1, h, Color.new(r, g, b, a))
end
end
end
def initialize
super(0, 0, 225, 120)
self.contents = Bitmap.new(width-32, height-32)
self.contents.font.size = 12 #Change to the font size you want
self.opacity = 127
self.contents.font.name = "Tahoma" #Change to your font stile
refresh
end
def refresh
self.contents.clear
draw_normal_barz(36, 27, "horizontal", 150, 8, $game_actors[1].hp.to_i, $game_actors[1].maxhp.to_i, Color.new (225, 0, 0, 150)) # HP BAR
draw_normal_barz(36, 40, "horizontal", 150, 8, $game_actors[1].sp.to_i, $game_actors[1].maxsp.to_i, Color.new (0,0,255,150)) # SP BAR
draw_normal_barz(36, 53, "horizontal", 150, 8, $game_actors[1].exp_s.to_i, $game_actors[1].next_exp_s.to_i, Color.new (0, 255, 0, 225)) #XP BAR
draw_actor_graphic($game_actors[1], 15, 63) #Actor 1 graphics
self.contents.font.size = 22 #Change to the font size you want
self.contents.font.bold = true #Change to bold yes or no
draw_actor_level($game_actors[1], 128, -5) #Actor 1 level
self.contents.font.size = 28 #Change to the font size you want
self.contents.font.name = "Monotype Corsiva" #Change to your font stile
draw_actor_name($game_actors[1],30 ,-5)
self.contents.font.bold = false #Change to bold yes or no
self.contents.font.size = 20 #Change to the font size you want
self.contents.blt(30, 63, RPG::Cache.icon("acce_005"), Rect.new(0, 0, 24, 24))#GOLD ICON
self.contents.draw_text(50, 60, 200, 32, "Gold: " + $game_party.gold.to_s)#GOLD AMOUNT
self.contents.font.size = 12 #Change to the font size you want
self.contents.font.name = "Tahoma" #Change to your font stile
self.contents.draw_text(65, 15, 200, 32, "HP: " + $game_party.actors[0].hp.to_s + "/" + $game_party.actors[0].maxhp.to_s)# HP BAR
self.contents.draw_text(65, 28, 200, 32, "SP: " + $game_party.actors[0].sp.to_s + "/" + $game_party.actors[0].maxsp.to_s)# SP BAR
self.contents.draw_text(65, 41, 200, 32, "Exp needed: " + $game_party.actors[0].next_rest_exp_s)#XP BAR
def update
refresh
end
def mouse_over?(window)
if $mouse.x > window.x and $mouse.x < window.x + window.width and
$mouse.y > window.y and $mouse.y < window.y + window.height
return true
end
return false
end
end
end
class Scene_Map
alias old_main main
alias old_update update
def init_hud
@Window2 = Window_2.new
@Exp = $game_party.actors[0].next_rest_exp_s
@Hp = $game_party.actors[0].hp
@Sp = $game_party.actors[0].sp
@gold = $game_party.gold
@str = $game_party.actors[0].str
@dex = $game_party.actors[0].dex
@agi = $game_party.actors[0].agi
@int = $game_party.actors[0].int
@level = $game_party.actors[0].level
@Name = $game_party.actors[0].name
end
def main
init_hud
old_main
end
def dispose
old_dispose
@Window2.dispose
end
def update
@Window2.update
old_update
end
end[/spoiler]
Just make a script and call it HUD also at this icon to icons file in materialbase and name it acce_005.png:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F1664%2Facce005cf7.png&hash=0c97b2ccabd98787694543a5250a05a0e96d0bf0)
HOPE YOU ALL LIKE IT AND PLEASE RATE ME!!!
2 quick things.
1st: I added [code][/code] tags to your code. Remember that next time you post a script ^_^
2nd: You have uploaded the coin picture with imageshack. Remember to tell people they have to rename the file to acce_005.png or something similar.
I'll edit this if no new post have been made by the time when I have more to say ^_^
THX for the tips dude im new in scripting but i think this script works quite good il post more in time i hope but thx for the tip! ^-^
If you open the menu with this hud, the hud is still showing on the menu.
HMMM i see your point thx for mentioning il try to get it fixed :police:
This is a really good HUD :). But is there any way you can remove the HUD and put it back on later, like for cutscenes and stuff?
ty